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Minor fixes
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parent
36e1840ea0
commit
790210f6ef
2 changed files with 4 additions and 3 deletions
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@ -108,8 +108,9 @@ void ComputeVertexShaderID(ShaderID *id_out, u32 vertType, bool useHWTransform)
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}
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// Light bits
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for (int i = 0; i < 4; i++) {
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id.SetBit(VS_BIT_LIGHT0_ENABLE + i, gstate.isLightChanEnabled(i) != 0 && gstate.isLightingEnabled());
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if (gstate.isLightChanEnabled(i) || (doShadeMapping && (gstate.getUVLS0() == i || gstate.getUVLS1() == i))) {
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bool chanEnabled = gstate.isLightChanEnabled(i) != 0 && gstate.isLightingEnabled();
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id.SetBit(VS_BIT_LIGHT0_ENABLE + i, chanEnabled);
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if (chanEnabled || (doShadeMapping && (gstate.getUVLS0() == i || gstate.getUVLS1() == i))) {
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id.SetBits(VS_BIT_LIGHT0_COMP + 4 * i, 2, gstate.getLightComputation(i));
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id.SetBits(VS_BIT_LIGHT0_TYPE + 4 * i, 2, gstate.getLightType(i));
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}
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@ -870,7 +870,7 @@ LinkedShader *ShaderManager::ApplyFragmentShader(ShaderID VSID, Shader *vs, u32
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if (ls == nullptr) {
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// Check if we can link these.
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ls = new LinkedShader(VSID, vs, FSID, fs, vs->UseHWTransform()); // This does "use" automatically
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ls = new LinkedShader(VSID, vs, FSID, fs, vs->UseHWTransform());
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ls->use(VSID, lastShader_);
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const LinkedShaderCacheEntry entry(vs, fs, ls);
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linkedShaderCache_.push_back(entry);
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