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Remove DL flush optimization causing wonky gfx.
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1 changed files with 1 additions and 1 deletions
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@ -1370,7 +1370,7 @@ bool GLES_GPU::InterpretList()
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op = Memory::ReadUnchecked_U32(dcontext.pc); //read from memory
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u32 cmd = op >> 24;
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u32 diff = op ^ gstate.cmdmem[cmd];
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if (diff && flushBeforeCommand[cmd])
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if (flushBeforeCommand[cmd])
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Flush();
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gstate.cmdmem[cmd] = op;
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