Fix duplicate shader version in the flat shader test

Unbreaks the flat shading test on Adreno (ended up in trying to link a
 #version 300 and a #version 320 shader together which it didn't like)
This commit is contained in:
Henrik Rydgård 2021-01-24 18:48:33 +01:00
parent 960e2dac36
commit 78191956f3

View file

@ -183,7 +183,6 @@ static const std::vector<Draw::ShaderSource> fsFlat = {
static const std::vector<Draw::ShaderSource> vsFlat = {
{ GLSL_3xx,
"#version 300 es\n"
"in vec3 Position;\n"
"in vec2 TexCoord0;\n"
"in lowp vec4 Color0;\n"