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Fix duplicate shader version in the flat shader test
Unbreaks the flat shading test on Adreno (ended up in trying to link a #version 300 and a #version 320 shader together which it didn't like)
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@ -183,7 +183,6 @@ static const std::vector<Draw::ShaderSource> fsFlat = {
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static const std::vector<Draw::ShaderSource> vsFlat = {
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{ GLSL_3xx,
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"#version 300 es\n"
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"in vec3 Position;\n"
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"in vec2 TexCoord0;\n"
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"in lowp vec4 Color0;\n"
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