From 7811b596b25655d0f6fcc90151491fe230d2117f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Henrik=20Rydg=C3=A5rd?= Date: Wed, 14 Aug 2019 10:09:13 +0200 Subject: [PATCH] Rename "Immersive Mode" to Full Screen. We can reuse the FullScreen translation from desktop. Fixes #12229 --- UI/GameSettingsScreen.cpp | 5 +++-- assets/lang | 2 +- 2 files changed, 4 insertions(+), 3 deletions(-) diff --git a/UI/GameSettingsScreen.cpp b/UI/GameSettingsScreen.cpp index c94c025bd2..2190928307 100644 --- a/UI/GameSettingsScreen.cpp +++ b/UI/GameSettingsScreen.cpp @@ -289,7 +289,7 @@ void GameSettingsScreen::CreateViews() { } #if !defined(MOBILE_DEVICE) - graphicsSettings->Add(new CheckBox(&g_Config.bFullScreen, gr->T("FullScreen")))->OnClick.Handle(this, &GameSettingsScreen::OnFullscreenChange); + graphicsSettings->Add(new CheckBox(&g_Config.bFullScreen, gr->T("FullScreen", "Full Screen")))->OnClick.Handle(this, &GameSettingsScreen::OnFullscreenChange); if (System_GetPropertyInt(SYSPROP_DISPLAY_COUNT) > 1) { CheckBox *fullscreenMulti = new CheckBox(&g_Config.bFullScreenMulti, gr->T("Use all displays")); fullscreenMulti->SetEnabledPtr(&g_Config.bFullScreen); @@ -303,7 +303,8 @@ void GameSettingsScreen::CreateViews() { #ifdef __ANDROID__ // Hide Immersive Mode on pre-kitkat Android if (System_GetPropertyInt(SYSPROP_SYSTEMVERSION) >= 19) { - graphicsSettings->Add(new CheckBox(&g_Config.bImmersiveMode, gr->T("Immersive Mode")))->OnClick.Handle(this, &GameSettingsScreen::OnImmersiveModeChange); + // Let's reuse the Fullscreen translation string from desktop. + graphicsSettings->Add(new CheckBox(&g_Config.bImmersiveMode, gr->T("FullScreen", "Full Screen")))->OnClick.Handle(this, &GameSettingsScreen::OnImmersiveModeChange); } #endif diff --git a/assets/lang b/assets/lang index b2d7f53fa0..7f098771e0 160000 --- a/assets/lang +++ b/assets/lang @@ -1 +1 @@ -Subproject commit b2d7f53fa056586504590d271ab5f3198bfc2acd +Subproject commit 7f098771e00ce8fca6d116c973c711275deec68c