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Add glstate.colorLogicOp.disable(); to UIShader
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@ -95,6 +95,9 @@ void UIShader_Prepare()
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glstate.depthTest.disable();
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glstate.scissorTest.disable();
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glstate.stencilTest.disable();
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#if !defined(USING_GLES2)
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glstate.colorLogicOp.disable();
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#endif
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glstate.dither.enable();
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glstate.blend.enable();
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