diff --git a/assets/shaders/crt.fsh b/assets/shaders/crt.fsh index b48aeeb20f..ff27c7bcb7 100644 --- a/assets/shaders/crt.fsh +++ b/assets/shaders/crt.fsh @@ -25,9 +25,9 @@ void main() float g = texture2D( sampler0, v_texcoord0 - colorShift + shift ).y; float b = texture2D( sampler0, v_texcoord0 ).z; - vec4 c = vec4( r, g * 0.99, b, 1 ) * clamp( line_intensity, 0.85, 1 ); + vec4 c = vec4( r, g * 0.99, b, 1 ) * clamp( line_intensity, 0.85, 1.0 ); - float rollbar = sin( ( v_texcoord0.y + u_time.x ) * 4 ); + float rollbar = sin( ( v_texcoord0.y + u_time.x ) * 4.0 ); gl_FragColor.rgba = c + (rollbar * 0.02); -} \ No newline at end of file +}