From 71707b510299d5cfa07e5eefe2ad679a701ed28b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Henrik=20Rydg=C3=A5rd?= Date: Fri, 5 Mar 2021 12:31:13 +0100 Subject: [PATCH] Fix bug in vertex shader generator. See #14260. --- GPU/Common/VertexShaderGenerator.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/GPU/Common/VertexShaderGenerator.cpp b/GPU/Common/VertexShaderGenerator.cpp index fffd0898b5..f2d3152ec5 100644 --- a/GPU/Common/VertexShaderGenerator.cpp +++ b/GPU/Common/VertexShaderGenerator.cpp @@ -1062,7 +1062,7 @@ bool GenerateVertexShader(const VShaderID &id, char *buffer, const ShaderLanguag break; case GE_PROJMAP_NORMALIZED_NORMAL: // Use normalized transformed normal as source if (hasNormal) - temp_tc = StringFromFormat("length(%snormal) == 0.0 ? vec4(0.0, 0.0, 1.0, 1.0) : vec4(normalize(%snormal), 1.0)", flipNormal ? "-" : ""); + temp_tc = StringFromFormat("length(normal) == 0.0 ? vec4(0.0, 0.0, 1.0, 1.0) : vec4(normalize(%snormal), 1.0)", flipNormal ? "-" : ""); else temp_tc = "vec4(0.0, 0.0, 1.0, 1.0)"; break;