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Windows: Correct some variable init warnings.
This commit is contained in:
parent
4a33b5d4e2
commit
7119011363
5 changed files with 10 additions and 10 deletions
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@ -65,7 +65,7 @@ LocalFileLoader::LocalFileLoader(const std::string &filename)
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return;
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}
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LARGE_INTEGER end_offset;
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const LARGE_INTEGER zero = { 0 };
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const LARGE_INTEGER zero{};
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if (SetFilePointerEx(handle_, zero, &end_offset, FILE_END) == 0) {
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// Couldn't seek in the file. Close it and give up? This should never happen.
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CloseHandle(handle_);
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@ -106,8 +106,8 @@ AudioFormatTransform g_AudioFormats[] = {
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const int g_cVideoFormats = ARRAYSIZE(g_VideoFormats);
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const int g_cAudioFormats = ARRAYSIZE(g_AudioFormats);
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MediaParam defaultVideoParam = { 640, 480, 0, MFVideoFormat_RGB24 };
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MediaParam defaultAudioParam = { 44100, 2, 16, MFAudioFormat_PCM };
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MediaParam defaultVideoParam = { { 640, 480, 0, MFVideoFormat_RGB24 } };
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MediaParam defaultAudioParam = { { 44100, 2, 16, MFAudioFormat_PCM } };
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HRESULT GetDefaultStride(IMFMediaType *pType, LONG *plStride);
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@ -435,7 +435,7 @@ WindowsCaptureDevice::WindowsCaptureDevice(CAPTUREDEVIDE_TYPE _type) :
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errorMessage(""),
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state(CAPTUREDEVIDE_STATE::UNINITIALIZED) {
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param = { 0 };
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deviceParam = { 0 };
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deviceParam = { { 0 } };
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switch (type) {
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case CAPTUREDEVIDE_TYPE::VIDEO:
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@ -255,7 +255,7 @@ void CtrlRegisterList::onPaint(WPARAM wParam, LPARAM lParam)
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{
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char temp[256];
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int len;
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u32 value;
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u32 value = -1;
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switch (i)
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{
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@ -336,7 +336,7 @@ void CGEDebugger::UpdatePreviews() {
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return;
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}
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GPUgstate state = {0};
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GPUgstate state{};
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if (gpuDebug != nullptr) {
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state = gpuDebug->GetGState();
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@ -487,7 +487,7 @@ void CGEDebugger::PrimaryPreviewHover(int x, int y) {
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desc[0] = 0;
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} else if (x < 0 || y < 0) {
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// This means they left the area.
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GPUgstate state = {0};
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GPUgstate state{};
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if (gpuDebug != nullptr) {
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state = gpuDebug->GetGState();
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}
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@ -515,7 +515,7 @@ void CGEDebugger::SecondPreviewHover(int x, int y) {
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desc[0] = 0;
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} else if (x < 0 || y < 0) {
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// This means they left the area.
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GPUgstate state = {0};
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GPUgstate state{};
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if (gpuDebug != nullptr) {
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state = gpuDebug->GetGState();
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}
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@ -677,7 +677,7 @@ void CGEDebugger::DescribePixelRGBA(u32 pix, GPUDebugBufferFormat fmt, int x, in
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}
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void CGEDebugger::UpdateTextureLevel(int level) {
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GPUgstate state = {0};
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GPUgstate state{};
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if (gpuDebug != nullptr) {
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state = gpuDebug->GetGState();
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}
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@ -239,7 +239,7 @@ void SimpleGLWindow::Draw(const u8 *data, int w, int h, bool flipped, Format fmt
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GLint components = GL_RGBA;
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GLint memComponents = 0;
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GLenum glfmt;
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GLenum glfmt = GL_UNSIGNED_BYTE;
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const u8 *finalData = data;
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if (fmt == FORMAT_8888) {
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glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
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