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Enable accelerometer support for Qt (Symbian for now). Add back vertex cache option for Symbian.
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4 changed files with 3 additions and 3 deletions
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@ -3,6 +3,7 @@ TARGET = PPSSPPQt
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QT += core gui opengl
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CONFIG += mobility
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MOBILITY += multimedia
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symbian: MOBILITY += sensors
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win32: QT += multimedia
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include(Settings.pri)
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@ -330,8 +330,8 @@ void SettingsScreen::render() {
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#ifndef __SYMBIAN32__
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UICheckBox(GEN_ID, x, y += stride, "Hardware Transform", ALIGN_TOPLEFT, &g_Config.bHardwareTransform);
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UICheckBox(GEN_ID, x, y += stride, "Draw using Stream VBO", ALIGN_TOPLEFT, &g_Config.bUseVBO);
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UICheckBox(GEN_ID, x, y += stride, "Vertex Cache", ALIGN_TOPLEFT, &g_Config.bVertexCache);
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#endif
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UICheckBox(GEN_ID, x, y += stride, "Vertex Cache", ALIGN_TOPLEFT, &g_Config.bVertexCache);
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UICheckBox(GEN_ID, x, y += stride, "JIT (Dynarec)", ALIGN_TOPLEFT, &g_Config.bJit);
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if (g_Config.bJit)
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@ -270,7 +270,6 @@ void NativeInit(int argc, const char *argv[], const char *savegame_directory, co
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#ifdef __SYMBIAN32__
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g_Config.bHardwareTransform = true;
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g_Config.bUseVBO = false;
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g_Config.bVertexCache = false;
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#endif
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// Special hack for G3D as it's very spammy. Need to make a flag for this.
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if (!gfxLog)
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2
native
2
native
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@ -1 +1 @@
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Subproject commit ac86ea83bea7d0fac31b478bb1cda9d68908dffb
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Subproject commit 99646849208340805dc6e2510ec342b2fcb5a0a7
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