mirror of
https://github.com/hrydgard/ppsspp.git
synced 2025-04-02 11:01:50 -04:00
We don't really need DIRECTORY_FLASH0 or DIRECTORY_MEMSTICK.
This commit is contained in:
parent
c7bdeb3084
commit
6efd5b33f7
5 changed files with 3 additions and 12 deletions
|
@ -374,10 +374,6 @@ std::string GetSysDirectory(PSPDirectories directoryType) {
|
|||
return g_Config.memCardDirectory + "/PSP/SYSTEM/";
|
||||
case DIRECTORY_PAUTH:
|
||||
return g_Config.memCardDirectory + "/PAUTH/";
|
||||
case DIRECTORY_FLASH0:
|
||||
return g_Config.flash0Directory;
|
||||
case DIRECTORY_MEMSTICK:
|
||||
return g_Config.memCardDirectory;
|
||||
// Just return the memory stick root if we run into some sort of problem.
|
||||
default:
|
||||
ERROR_LOG(FILESYS, "Unknown directory type.");
|
||||
|
|
|
@ -38,8 +38,6 @@ enum GlobalUIState {
|
|||
|
||||
// Use these in conjunction with GetSysDirectory.
|
||||
enum PSPDirectories {
|
||||
DIRECTORY_MEMSTICK,
|
||||
DIRECTORY_FLASH0,
|
||||
DIRECTORY_CHEATS,
|
||||
DIRECTORY_SCREENSHOT,
|
||||
DIRECTORY_SYSTEM,
|
||||
|
|
|
@ -74,7 +74,7 @@ std::vector<std::string> GameInfo::GetSaveDataDirectories() {
|
|||
std::string memc = GetSysDirectory(DIRECTORY_SAVEDATA);
|
||||
|
||||
std::vector<FileInfo> dirs;
|
||||
getFilesInDir((memc).c_str(), &dirs);
|
||||
getFilesInDir(memc.c_str(), &dirs);
|
||||
|
||||
std::vector<std::string> directories;
|
||||
for (size_t i = 0; i < dirs.size(); i++) {
|
||||
|
|
|
@ -1131,10 +1131,7 @@ namespace MainWindow
|
|||
break;
|
||||
|
||||
case ID_FILE_MEMSTICK:
|
||||
{
|
||||
std::string memStickDir = GetSysDirectory(DIRECTORY_MEMSTICK);
|
||||
ShellExecuteA(NULL, "open", memStickDir.c_str(), 0, 0, SW_SHOW);
|
||||
}
|
||||
ShellExecuteA(NULL, "open", g_Config.memCardDirectory.c_str(), 0, 0, SW_SHOW);
|
||||
break;
|
||||
|
||||
case ID_TOGGLE_PAUSE:
|
||||
|
|
|
@ -218,7 +218,7 @@ int WINAPI WinMain(HINSTANCE _hInstance, HINSTANCE hPrevInstance, LPSTR szCmdLin
|
|||
}
|
||||
|
||||
// On Win32 it makes more sense to initialize the system directories here
|
||||
// because GetSysDirectories was called much later than this..
|
||||
// because the next place it was called was in the EmuThread, and it's too late by then.
|
||||
InitSysDirectories();
|
||||
|
||||
// Load config up here, because those changes below would be overwritten
|
||||
|
|
Loading…
Add table
Reference in a new issue