From 6ed8f96e98e395d13dadc1e090d9c5a31242792e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Henrik=20Rydg=C3=A5rd?= Date: Sat, 11 May 2024 20:36:51 +0200 Subject: [PATCH] Indentation fix --- GPU/Common/VertexDecoderHandwritten.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/GPU/Common/VertexDecoderHandwritten.cpp b/GPU/Common/VertexDecoderHandwritten.cpp index 30be6d6f98..07de5fa90d 100644 --- a/GPU/Common/VertexDecoderHandwritten.cpp +++ b/GPU/Common/VertexDecoderHandwritten.cpp @@ -84,12 +84,12 @@ void VtxDec_Tu16_C8888_Pfloat(const u8 *srcp, u8 *dstp, int count, const UVScale float32x2_t finalUV = vadd_f32(vmul_f32(vcvt_f32_u32(fuv), uvScale), uvOff); u32 normal = src[i].packed_normal; uint32x4_t colpos = vld1q_u32((const u32 *)&src[i].col); - alphaMask = vandq_u32(alphaMask, colpos); + alphaMask = vandq_u32(alphaMask, colpos); vst1_f32(&dst[i].u, finalUV); dst[i].packed_normal = normal; vst1q_u32(&dst[i].col, colpos); } - alpha = vgetq_lane_u32(alphaMask, 0); + alpha = vgetq_lane_u32(alphaMask, 0); #else for (int i = 0; i < count; i++) { float u = src[i].u * uscale + uoff;