diff --git a/GPU/Vulkan/VertexShaderGeneratorVulkan.cpp b/GPU/Vulkan/VertexShaderGeneratorVulkan.cpp index 2775a83fa8..565692cbbb 100644 --- a/GPU/Vulkan/VertexShaderGeneratorVulkan.cpp +++ b/GPU/Vulkan/VertexShaderGeneratorVulkan.cpp @@ -388,8 +388,8 @@ bool GenerateVulkanGLSLVertexShader(const ShaderID &id, char *buffer, bool *uses case GE_LIGHTTYPE_SPOT: case GE_LIGHTTYPE_UNKNOWN: WRITE(p, " float angle%i = dot(normalize(light.dir[%i]), toLight);\n", i, i); - WRITE(p, " if (angle[%i] >= light.angle[%i]) {\n", i, i); - WRITE(p, " lightScale = clamp(1.0 / dot(light.att[%i], vec3(1.0, distance, distance*distance)), 0.0, 1.0) * pow(angle[%i], light.spotCoef[%i]);\n", i, i, i); + WRITE(p, " if (angle%i >= light.angle[%i]) {\n", i, i); + WRITE(p, " lightScale = clamp(1.0 / dot(light.att[%i], vec3(1.0, distance, distance*distance)), 0.0, 1.0) * pow(angle%i, light.spotCoef[%i]);\n", i, i, i); WRITE(p, " } else {\n"); WRITE(p, " lightScale = 0.0;\n"); WRITE(p, " }\n");