Minor fixes

This commit is contained in:
Henrik Rydgard 2016-01-17 22:53:06 +01:00
parent b39206f922
commit 6df8573583
2 changed files with 3 additions and 3 deletions

View file

@ -1030,7 +1030,7 @@ void ShaderManager::Save(const std::string &filename) {
if (!diskCacheDirty_) {
return;
}
if (!linkedShaderCache_.size()) {
if (linkedShaderCache_.empty()) {
return;
}
INFO_LOG(G3D, "Saving the shader cache to '%s'", filename.c_str());

View file

@ -309,7 +309,7 @@ void NativeInit(int argc, const char *argv[], const char *savegame_dir, const ch
VFSRegister("", new AssetsAssetReader());
#elif defined(BLACKBERRY) || defined(IOS)
// Packed assets are included in app
VFSRegister("", new DirectoryAssetReader(external_directory));
VFSRegister("", new DirectoryAssetReader(external_dir));
#elif !defined(MOBILE_DEVICE) && !defined(_WIN32)
VFSRegister("", new DirectoryAssetReader((File::GetExeDirectory() + "assets/").c_str()));
VFSRegister("", new DirectoryAssetReader((File::GetExeDirectory()).c_str()));
@ -360,7 +360,7 @@ void NativeInit(int argc, const char *argv[], const char *savegame_dir, const ch
#endif
#ifdef ANDROID
// On Android, create a PSP directory tree in the external_directory,
// On Android, create a PSP directory tree in the external_dir,
// to hopefully reduce confusion a bit.
ILOG("Creating %s", (g_Config.memStickDirectory + "PSP").c_str());
File::CreateDir((g_Config.memStickDirectory + "PSP").c_str());