Re-enable framebuffer fetch for blend where available.

Accidentally disabled this in #17575

Helps #17797 but only on OpenGL on mobile. There's more to improve
there.

caps_.framebufferFetchSupported is now always set to false in Vulkan.
This commit is contained in:
Henrik Rydgård 2023-07-30 11:13:42 +02:00
parent c20f508db2
commit 6da6de8201

View file

@ -607,6 +607,10 @@ u32 GPUCommonHW::CheckGPUFeatures() const {
features |= GPU_USE_VS_RANGE_CULLING;
}
if (draw_->GetDeviceCaps().framebufferFetchSupported) {
features |= GPU_USE_FRAMEBUFFER_FETCH;
}
if (draw_->GetShaderLanguageDesc().bitwiseOps) {
features |= GPU_USE_LIGHT_UBERSHADER;
}