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Re-enable framebuffer fetch for blend where available.
Accidentally disabled this in #17575 Helps #17797 but only on OpenGL on mobile. There's more to improve there. caps_.framebufferFetchSupported is now always set to false in Vulkan.
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@ -607,6 +607,10 @@ u32 GPUCommonHW::CheckGPUFeatures() const {
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features |= GPU_USE_VS_RANGE_CULLING;
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}
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if (draw_->GetDeviceCaps().framebufferFetchSupported) {
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features |= GPU_USE_FRAMEBUFFER_FETCH;
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}
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if (draw_->GetShaderLanguageDesc().bitwiseOps) {
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features |= GPU_USE_LIGHT_UBERSHADER;
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}
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