From 6b2798579692cdb23a26d38b6affd68b1fc8fe49 Mon Sep 17 00:00:00 2001 From: raven02 Date: Fri, 15 Feb 2013 18:43:37 +0800 Subject: [PATCH] Fix missing character in FF Type-0 in SW T&L --- GPU/GLES/TransformPipeline.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/GPU/GLES/TransformPipeline.cpp b/GPU/GLES/TransformPipeline.cpp index 64b7493563..05297137b6 100644 --- a/GPU/GLES/TransformPipeline.cpp +++ b/GPU/GLES/TransformPipeline.cpp @@ -283,7 +283,7 @@ void Lighter::Light(float colorOut0[4], float colorOut1[4], const float colorIn[ bool doSpecular = (comp != GE_LIGHTCOMP_ONLYDIFFUSE); bool poweredDiffuse = comp == GE_LIGHTCOMP_BOTHWITHPOWDIFFUSE; - float dot = toLight.Normalized() * norm; + float dot = toLight * norm; // Clamp dot to zero. if (dot < 0.0f) dot = 0.0f;