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Fixed SceNetAdhocctlParameter structure
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b1d6f6aa48
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1 changed files with 3 additions and 3 deletions
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@ -248,8 +248,8 @@ typedef struct SceNetAdhocctlNickname {
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typedef struct SceNetAdhocctlParameter {
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s32_le channel;
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SceNetAdhocctlGroupName group_name; // This group name is probably similar to SSID name on AP
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SceNetAdhocctlBSSId bssid;
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SceNetAdhocctlNickname nickname;
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SceNetAdhocctlNickname nickname; // According to the old PSPSDK this is the bssid, but according to the dumped content when using newer firmware this is the nickname (this is also the nickname on VitaSDK)
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SceNetAdhocctlBSSId bssid; // FIXME: bssid and nickname position might be swapped on older/newer firmware?
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} PACK SceNetAdhocctlParameter;
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// Peer Information (internal use only)
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@ -270,7 +270,7 @@ typedef struct SceNetAdhocctlPeerInfoEmu {
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SceNetAdhocctlNickname nickname;
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SceNetEtherAddr mac_addr;
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u16_le padding; //00 00
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u32_le flags; //00 04 00 00 // State of the peer? Or related to sceNetAdhocAuth_CF4D9BED ?
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u32_le flags; //00 04 00 00 on KHBBS and FF FF FF FF on Ys vs. Sora no Kiseki // State of the peer? Or related to sceNetAdhocAuth_CF4D9BED ?
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u64_le last_recv; // Need to use the same method with sceKernelGetSystemTimeWide (ie. CoreTiming::GetGlobalTimeUsScaled) to prevent timing issue (ie. in game timeout)
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} PACK SceNetAdhocctlPeerInfoEmu;
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