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Show an OSM whenever VRAM fills up.
This way they know stuff is happening that is not ideal.
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6129af9b4a
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1 changed files with 13 additions and 2 deletions
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@ -19,10 +19,12 @@
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#include <cstring>
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#include "ext/xxhash.h"
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#include "i18n/i18n.h"
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#include "math/math_util.h"
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#include "profiler/profiler.h"
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#include "Common/ColorConv.h"
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#include "Core/Config.h"
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#include "Core/Host.h"
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#include "Core/MemMap.h"
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#include "Core/Reporting.h"
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@ -36,8 +38,7 @@
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#include "GPU/GLES/ShaderManager.h"
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#include "GPU/GLES/TransformPipeline.h"
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#include "GPU/Common/TextureDecoder.h"
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#include "Core/Config.h"
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#include "Core/Host.h"
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#include "UI/OnScreenDisplay.h"
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#ifdef _M_SSE
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#include <xmmintrin.h>
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@ -2007,6 +2008,16 @@ void TextureCache::LoadTextureLevel(TexCacheEntry &entry, int level, bool replac
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Decimate();
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// Try again, now that we've cleared out textures in lowMemoryMode_.
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glTexImage2D(GL_TEXTURE_2D, level, components, w, h, 0, components2, dstFmt, pixelData);
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I18NCategory *err = GetI18NCategory("Error");
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if (scaleFactor > 1) {
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osm.Show(err->T("Warning: Video memory FULL, reducing upscaling and switching to slow caching mode"), 2.0f);
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} else {
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osm.Show(err->T("Warning: Video memory FULL, switching to slow caching mode"), 2.0f);
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}
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} else if (err != GL_NO_ERROR) {
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// We checked the err anyway, might as well log if there is one.
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WARN_LOG(G3D, "Got an error in texture upload: %08x", err);
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}
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}
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}
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