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https://github.com/hrydgard/ppsspp.git
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Exclude PowerVR chipset only
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parent
e84a7b1586
commit
6467c70f08
1 changed files with 8 additions and 8 deletions
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@ -762,7 +762,7 @@ void FramebufferManager::SetRenderFrameBuffer() {
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vfb->fbo = fbo_create(vfb->renderWidth, vfb->renderHeight, 1, true, vfb->colorDepth);
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if (vfb->fbo) {
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fbo_bind_as_render_target(vfb->fbo);
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if (gl_extensions.gpuVendor == GPU_VENDOR_ADRENO)
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if (gl_extensions.gpuVendor != GPU_VENDOR_POWERVR)
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glstate.viewport.restore();
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} else {
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ERROR_LOG(SCEGE, "Error creating FBO! %i x %i", vfb->renderWidth, vfb->renderHeight);
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@ -829,8 +829,8 @@ void FramebufferManager::SetRenderFrameBuffer() {
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if (useBufferedRendering_) {
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if (vfb->fbo) {
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fbo_bind_as_render_target(vfb->fbo);
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// adreno needs us to reset the viewport after switching render targets.
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if (gl_extensions.gpuVendor == GPU_VENDOR_ADRENO)
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// Adreno/Mali needs us to reset the viewport after switching render targets.
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if (gl_extensions.gpuVendor != GPU_VENDOR_POWERVR)
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glstate.viewport.restore();
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} else {
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// wtf? This should only happen very briefly when toggling bBufferedRendering
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@ -960,7 +960,7 @@ void FramebufferManager::CopyDisplayToOutput() {
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} else if (usePostShader_ && extraFBOs_.size() == 1 && !postShaderAtOutputResolution_) {
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// An additional pass, post-processing shader to the extra FBO.
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fbo_bind_as_render_target(extraFBOs_[0]);
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if (gl_extensions.gpuVendor == GPU_VENDOR_ADRENO)
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if (gl_extensions.gpuVendor != GPU_VENDOR_POWERVR)
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glstate.viewport.restore();
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int fbo_w, fbo_h;
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fbo_get_dimensions(extraFBOs_[0], &fbo_w, &fbo_h);
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@ -1061,7 +1061,7 @@ void FramebufferManager::ReadFramebufferToMemory(VirtualFramebuffer *vfb, bool s
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nvfb->last_frame_render = gpuStats.numFlips;
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bvfbs_.push_back(nvfb);
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fbo_bind_as_render_target(nvfb->fbo);
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if (gl_extensions.gpuVendor == GPU_VENDOR_ADRENO)
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if (gl_extensions.gpuVendor != GPU_VENDOR_POWERVR)
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glstate.viewport.restore();
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ClearBuffer();
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glEnable(GL_DITHER);
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@ -1074,7 +1074,7 @@ void FramebufferManager::ReadFramebufferToMemory(VirtualFramebuffer *vfb, bool s
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#ifdef USING_GLES2
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if (nvfb->fbo) {
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fbo_bind_as_render_target(nvfb->fbo);
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if (gl_extensions.gpuVendor == GPU_VENDOR_ADRENO)
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if (gl_extensions.gpuVendor != GPU_VENDOR_POWERVR)
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glstate.viewport.restore();
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}
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@ -1108,7 +1108,7 @@ void FramebufferManager::ReadFramebufferToMemory(VirtualFramebuffer *vfb, bool s
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void FramebufferManager::BlitFramebuffer_(VirtualFramebuffer *src, VirtualFramebuffer *dst, bool flip, float upscale, float vscale) {
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if (dst->fbo) {
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fbo_bind_as_render_target(dst->fbo);
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if (gl_extensions.gpuVendor == GPU_VENDOR_ADRENO)
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if (gl_extensions.gpuVendor != GPU_VENDOR_POWERVR)
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glstate.viewport.restore();
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} else {
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ERROR_LOG_REPORT_ONCE(dstfbozero, SCEGE, "BlitFramebuffer_: dst->fbo == 0");
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@ -1552,7 +1552,7 @@ void FramebufferManager::UpdateFromMemory(u32 addr, int size, bool safe) {
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DisableState();
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glstate.viewport.set(0, 0, vfb->renderWidth, vfb->renderHeight);
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fbo_bind_as_render_target(vfb->fbo);
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if (gl_extensions.gpuVendor == GPU_VENDOR_ADRENO)
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if (gl_extensions.gpuVendor != GPU_VENDOR_POWERVR)
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glstate.viewport.restore();
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needUnbind = true;
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DrawPixels(Memory::GetPointer(addr | 0x04000000), vfb->format, vfb->fb_stride);
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