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Add glstate.colorLogicOp.disable();
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@ -146,6 +146,9 @@ void DisableState() {
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glstate.depthTest.disable();
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glstate.depthTest.disable();
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glstate.scissorTest.disable();
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glstate.scissorTest.disable();
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glstate.stencilTest.disable();
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glstate.stencilTest.disable();
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#if !defined(USING_GLES2)
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glstate.colorLogicOp.disable();
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#endif
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}
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}
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void FramebufferManager::CompileDraw2DProgram() {
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void FramebufferManager::CompileDraw2DProgram() {
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