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Fix a few minor warnings.
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parent
413704f674
commit
5f4a0d8174
4 changed files with 6 additions and 7 deletions
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@ -538,7 +538,7 @@ void CallSyscall(MIPSOpcode op)
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CallSyscallWithoutFlags(info);
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}
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else
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ERROR_LOG_REPORT(HLE, "Unimplemented HLE function %s", info->name ? info->name : "(???)");
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ERROR_LOG_REPORT(HLE, "Unimplemented HLE function %s", info->name ? info->name : "(\?\?\?)");
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if (g_Config.bShowDebugStats)
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{
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@ -2094,7 +2094,7 @@ bool FramebufferManager::NotifyFramebufferCopy(u32 src, u32 dst, int size, bool
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const u32 vfb_size = FramebufferByteSize(vfb);
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const u32 vfb_bpp = vfb->format == GE_FORMAT_8888 ? 4 : 2;
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const u32 vfb_byteStride = vfb->fb_stride * vfb_bpp;
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const u32 vfb_byteWidth = vfb->width * vfb_bpp;
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const int vfb_byteWidth = vfb->width * vfb_bpp;
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if (dst >= vfb_address && (dst + size <= vfb_address + vfb_size || dst == vfb_address)) {
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const u32 offset = dst - vfb_address;
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@ -50,10 +50,6 @@ static const char *stencil_vs =
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" gl_Position = a_position;\n"
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"}\n";
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static bool MaskedEqual(u32 addr1, u32 addr2) {
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return (addr1 & 0x03FFFFFF) == (addr2 & 0x03FFFFFF);
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}
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bool FramebufferManager::NotifyStencilUpload(u32 addr, int size) {
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if (!MayIntersectFramebuffer(addr)) {
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return false;
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@ -111,6 +107,9 @@ bool FramebufferManager::NotifyStencilUpload(u32 addr, int size) {
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case GE_FORMAT_8888:
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values = 256;
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break;
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case GE_FORMAT_INVALID:
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// Impossible.
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break;
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}
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if (dstBuffer->fbo) {
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@ -1083,7 +1083,7 @@ void TextureCache::SetTextureFramebuffer(TexCacheEntry *entry, VirtualFramebuffe
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gstate_c.flipTexture = true;
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gstate_c.curTextureXOffset = fbTexInfo_[entry->addr].xOffset;
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gstate_c.curTextureYOffset = fbTexInfo_[entry->addr].yOffset;
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gstate_c.needShaderTexClamp = gstate_c.curTextureWidth != gstate.getTextureWidth(0) || gstate_c.curTextureHeight != gstate.getTextureHeight(0);
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gstate_c.needShaderTexClamp = gstate_c.curTextureWidth != (u32)gstate.getTextureWidth(0) || gstate_c.curTextureHeight != (u32)gstate.getTextureHeight(0);
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if (gstate_c.curTextureXOffset != 0 || gstate_c.curTextureYOffset != 0) {
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gstate_c.needShaderTexClamp = true;
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}
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