diff --git a/GPU/GLES/VertexShaderGenerator.cpp b/GPU/GLES/VertexShaderGenerator.cpp index 6bcfa1bc09..84524d66f2 100644 --- a/GPU/GLES/VertexShaderGenerator.cpp +++ b/GPU/GLES/VertexShaderGenerator.cpp @@ -292,7 +292,7 @@ void GenerateVertexShader(int prim, char *buffer) { } // TODO: Declare variables for dots for shade mapping if needed. - const char *ambient = (gstate.materialupdate & 1) ? (hasColor ? "a_color0" : "u_matambientalpha") : "vec4(u_matambient, 1.0)"; + const char *ambient = (gstate.materialupdate & 1) ? (hasColor ? "a_color0" : "u_matambientalpha") : "u_matambientalpha"; const char *diffuse = (gstate.materialupdate & 2) ? "unlitColor" : "u_matdiffuse"; const char *specular = (gstate.materialupdate & 4) ? "unlitColor" : "u_matspecular.rgb"; diff --git a/GPU/GPUState.h b/GPU/GPUState.h index cf0b2f9801..8e5eae495c 100644 --- a/GPU/GPUState.h +++ b/GPU/GPUState.h @@ -251,7 +251,6 @@ struct GPUStateCache float vpWidth; float vpHeight; - u32 getRelativeAddress(u32 data) const; };