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Fix emu screen trashing legacy input
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parent
7b5e24cc09
commit
5983a838a5
4 changed files with 6 additions and 6 deletions
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@ -223,9 +223,9 @@ void EmuScreen::update(InputState &input) {
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{PAD_BUTTON_SELECT, CTRL_SELECT},
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};
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for (int i = 0; i < 12; i++) {
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pressed |= input.pad_buttons_down & mapping[i][0];
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}
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for (int i = 0; i < 12; i++)
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if (input.pad_buttons_down & mapping[i][0])
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pressed |= mapping[i][1];
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// Modern key mapping
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for (int i = 0; i < MAX_KEYQUEUESIZE; i++) {
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2
lang
2
lang
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@ -1 +1 @@
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Subproject commit 92e5e45e316f73710882bf82ef8fe43f5192d0f2
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Subproject commit b05f3f8cac2f7097cac0d5b2d2526614bfda7a81
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2
native
2
native
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@ -1 +1 @@
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Subproject commit 3db24e97c11ba5639845ad827afca90094f88943
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Subproject commit d28b58a203dd7fe51b88318b18af83675fa6745d
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@ -1 +1 @@
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Subproject commit 8b0c30efe52e0c799a99a632e5e743a56375d3ec
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Subproject commit d1038e00bdcf48e2ab057616bb2ec973980a7b3f
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