Update reporting as soon as the game boots.

This way if it starts with "read framebuffers" but it's switched off, it
will notice properly.
This commit is contained in:
Unknown W. Brackets 2014-02-15 15:18:01 -08:00
parent d1c9cdd8e4
commit 592e8ca253

View file

@ -468,6 +468,8 @@ void GLES_GPU::BuildReportingInfo() {
snprintf(temp, sizeof(temp), "%s (%s %s), %s (extensions: %s)", glVersion, glVendor, glRenderer, glSlVersion, glExtensions);
reportingPrimaryInfo_ = glVendor;
reportingFullInfo_ = temp;
Reporting::UpdateConfig();
}
void GLES_GPU::DeviceLost() {