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Update reporting as soon as the game boots.
This way if it starts with "read framebuffers" but it's switched off, it will notice properly.
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@ -468,6 +468,8 @@ void GLES_GPU::BuildReportingInfo() {
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snprintf(temp, sizeof(temp), "%s (%s %s), %s (extensions: %s)", glVersion, glVendor, glRenderer, glSlVersion, glExtensions);
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reportingPrimaryInfo_ = glVendor;
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reportingFullInfo_ = temp;
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Reporting::UpdateConfig();
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}
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void GLES_GPU::DeviceLost() {
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