From 59053e781545904e767ef230ea437c0d53df1331 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Henrik=20Rydg=C3=A5rd?= Date: Sat, 27 Aug 2022 10:24:45 +0200 Subject: [PATCH] Fix bug in reinterpret float impl --- GPU/Common/ReinterpretFramebuffer.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/GPU/Common/ReinterpretFramebuffer.cpp b/GPU/Common/ReinterpretFramebuffer.cpp index 24cb76655c..bc7ae788e1 100644 --- a/GPU/Common/ReinterpretFramebuffer.cpp +++ b/GPU/Common/ReinterpretFramebuffer.cpp @@ -123,7 +123,7 @@ Draw2DPipelineInfo GenerateReinterpretFragmentShader(ShaderWriter &writer, GEBuf } else { switch (to) { case GE_FORMAT_4444: - writer.C("vec4 unpackColor(float val) {\n"); + writer.C("vec4 unpackColor(float color) {\n"); writer.C(" vec4 outColor = vec4(mod(floor(color), 16.0), mod(floor(color / 16.0), 16.0),"); writer.C(" mod(floor(color / 256.0), 16.0), mod(floor(color / 4096.0), 16.0)); \n"); writer.C(" outColor *= 1.0 / 15.0;\n"); @@ -131,7 +131,7 @@ Draw2DPipelineInfo GenerateReinterpretFragmentShader(ShaderWriter &writer, GEBuf writer.C("}\n"); break; case GE_FORMAT_5551: - writer.C("vec4 unpackColor(float val) {\n"); + writer.C("vec4 unpackColor(float color) {\n"); writer.C(" vec4 outColor = vec4(mod(floor(color), 32.0), mod(floor(color / 32.0), 32.0), mod(floor(color / 1024.0), 32.0), 0.0);\n"); writer.C(" outColor.rgb *= 1.0 / 31.0;\n"); writer.C(" outColor.a = floor(color / 32768.0);\n"); @@ -139,7 +139,7 @@ Draw2DPipelineInfo GenerateReinterpretFragmentShader(ShaderWriter &writer, GEBuf writer.C("}\n"); break; case GE_FORMAT_565: - writer.C("vec4 unpackColor(float val) {\n"); + writer.C("vec4 unpackColor(float color) {\n"); writer.C(" vec4 outColor = vec4(mod(floor(color), 32.0), mod(floor(color / 32.0), 64.0), mod(floor(color / 2048.0), 32.0), 0.0);\n"); writer.C(" outColor.rb *= 1.0 / 31.0;\n"); writer.C(" outColor.g *= 1.0 / 63.0;\n");