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gl ui: Make sure LoadState is on screen even on small screens
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1 changed files with 3 additions and 4 deletions
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@ -256,13 +256,12 @@ void InGameMenuScreen::render() {
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g_Config.iFrameSkip = fs ? 1 : 0;
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// TODO: Add UI for more than one slot.
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VLinear vlinear1(x, y + 80, 20);
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UIText(UBUNTU24, vlinear1, "Save states are experimental (and large)", 0xFFFFFFFF);
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if (UIButton(GEN_ID, vlinear1, LARGE_BUTTON_WIDTH, "Save State", ALIGN_LEFT)) {
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HLinear hlinear1(x, y + 80, 20);
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if (UIButton(GEN_ID, hlinear1, LARGE_BUTTON_WIDTH, "Save State", ALIGN_LEFT)) {
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SaveState::SaveSlot(0, 0, 0);
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screenManager()->finishDialog(this, DR_CANCEL);
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}
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if (UIButton(GEN_ID, vlinear1, LARGE_BUTTON_WIDTH, "Load State", ALIGN_LEFT)) {
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if (UIButton(GEN_ID, hlinear1, LARGE_BUTTON_WIDTH, "Load State", ALIGN_LEFT)) {
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SaveState::LoadSlot(0, 0, 0);
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screenManager()->finishDialog(this, DR_CANCEL);
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}
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