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Just use FPS except in the name.
Hopefully users don't get confused. I don't think "internal FPS" is gonna fit for all languages in a way that makes sense.
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parent
3eb5e917ee
commit
5684c32165
2 changed files with 6 additions and 6 deletions
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@ -358,9 +358,9 @@ void EmuScreen::render() {
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case 1:
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sprintf(fpsbuf, "Speed: %0.1f", vps); break;
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case 2:
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sprintf(fpsbuf, "FPES: %0.1f", fps); break;
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sprintf(fpsbuf, "FPS: %0.1f", fps); break;
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case 3:
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sprintf(fpsbuf, "Speed: %5.1f\nFPES: %0.1f", vps, fps); break;
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sprintf(fpsbuf, "Speed: %5.1f\nFPS: %0.1f", vps, fps); break;
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}
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ui_draw2d.DrawText(UBUNTU24, fpsbuf, dp_xres - 8, 12, 0xc0000000, ALIGN_TOPRIGHT);
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ui_draw2d.DrawText(UBUNTU24, fpsbuf, dp_xres - 10, 10, 0xFF3fFF3f, ALIGN_TOPRIGHT);
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@ -971,14 +971,14 @@ void GraphicsScreenP3::render() {
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g_Config.iForceMaxEmulatedFPS = ForceMaxEmulatedFPS60 ? 60 : 0;
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bool ShowCounter = g_Config.iShowFPSCounter > 0;
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UICheckBox(GEN_ID, x, y += stride, gs->T("Show speed / frames per emusecond"), ALIGN_TOPLEFT, &ShowCounter);
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UICheckBox(GEN_ID, x, y += stride, gs->T("Show speed / internal FPS"), ALIGN_TOPLEFT, &ShowCounter);
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if (ShowCounter) {
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#ifdef _WIN32
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const int checkboxH = 32;
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#else
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const int checkboxH = 48;
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#endif
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ui_draw2d.DrawTextShadow(UBUNTU24, gs->T("(60.0 is full speed, FPES depends on game)"), x + UI_SPACE + 29, (y += stride) + checkboxH / 2, 0xFFFFFFFF, ALIGN_LEFT | ALIGN_VCENTER);
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ui_draw2d.DrawTextShadow(UBUNTU24, gs->T("(60.0 is full speed, internal FPS depends on game)"), x + UI_SPACE + 29, (y += stride) + checkboxH / 2, 0xFFFFFFFF, ALIGN_LEFT | ALIGN_VCENTER);
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if (g_Config.iShowFPSCounter <= 0)
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g_Config.iShowFPSCounter = 1;
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@ -986,7 +986,7 @@ void GraphicsScreenP3::render() {
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const char *type;
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switch (g_Config.iShowFPSCounter) {
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case 1: type = gs->T("Display: Speed"); break;
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case 2: type = gs->T("Display: FPES"); break;
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case 2: type = gs->T("Display: FPS"); break;
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case 3: type = gs->T("Display: Both"); break;
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}
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@ -994,7 +994,7 @@ void GraphicsScreenP3::render() {
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HLinear hlinear1(x + 260, y, 20);
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if (UIButton(GEN_ID, hlinear1, 100, 0, gs->T("Speed"), ALIGN_LEFT))
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g_Config.iShowFPSCounter = 1;
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if (UIButton(GEN_ID, hlinear1, 100, 0, gs->T("FPES"), ALIGN_LEFT))
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if (UIButton(GEN_ID, hlinear1, 100, 0, gs->T("FPS"), ALIGN_LEFT))
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g_Config.iShowFPSCounter = 2;
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if (UIButton(GEN_ID, hlinear1, 100, 0, gs->T("Both"), ALIGN_LEFT))
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g_Config.iShowFPSCounter = 3;
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