diff --git a/UI/GameInfoCache.cpp b/UI/GameInfoCache.cpp index b005497800..1b7a166487 100644 --- a/UI/GameInfoCache.cpp +++ b/UI/GameInfoCache.cpp @@ -600,8 +600,6 @@ handleELF: // Let's use the comparison screenshot as an icon, if it exists. if (ReadLocalFileToString(screenshotPath, &info_->icon.data, &info_->lock)) { info_->icon.dataLoaded = true; - } else { - ERROR_LOG(G3D, "Error loading screenshot data: '%s'", screenshotPath.c_str()); } break; }