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Fix #6169. variable was defined in class but treated as local to function in parts. This meant it wasn't being cleared properly when view was recreated (eg. changing language).
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06fda72701
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2 changed files with 4 additions and 5 deletions
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@ -40,10 +40,11 @@ static std::vector<std::string> cheatList;
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static CWCheatEngine *cheatEngine2;
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static std::deque<bool> bEnableCheat;
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std::vector<std::string> CwCheatScreen::CreateCodeList() {
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void CwCheatScreen::CreateCodeList() {
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cheatEngine2 = new CWCheatEngine();
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cheatList = cheatEngine2->GetCodesList();
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bEnableCheat.clear();
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formattedList_.clear();
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for (size_t i = 0; i < cheatList.size(); i++) {
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if (cheatList[i].substr(0, 3) == "_C1") {
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formattedList_.push_back(cheatList[i].substr(4));
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@ -55,15 +56,13 @@ std::vector<std::string> CwCheatScreen::CreateCodeList() {
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}
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}
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delete cheatEngine2;
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return formattedList_;
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}
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void CwCheatScreen::CreateViews() {
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using namespace UI;
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std::vector<std::string> formattedList_;
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I18NCategory *k = GetI18NCategory("CwCheats");
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I18NCategory *d = GetI18NCategory("Dialog");
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formattedList_ = CreateCodeList();
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CreateCodeList();
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g_Config.bReloadCheats = true;
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root_ = new LinearLayout(ORIENT_HORIZONTAL);
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Margins actionMenuMargins(50, -15, 15, 0);
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@ -34,7 +34,7 @@ extern std::string gameTitle;
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class CwCheatScreen : public UIDialogScreenWithBackground {
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public:
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CwCheatScreen() {}
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std::vector<std::string> CreateCodeList();
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void CreateCodeList();
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std::ifstream is;
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std::ofstream os;
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void processFileOn(std::string activatedCheat);
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