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Apparently, return 1 is not needed now. Hurray.
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@ -555,8 +555,7 @@ u32 scePsmfQueryStreamOffset(u32 bufferAddr, u32 offsetAddr)
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if (Memory::IsValidAddress(offsetAddr)) {
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Memory::Write_U32(bswap32(Memory::Read_U32(bufferAddr + PSMF_STREAM_OFFSET_OFFSET)), offsetAddr);
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}
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// return 0 breaks history mode in Saint Seiya Omega
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return 1;
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return 0;
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}
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u32 scePsmfQueryStreamSize(u32 bufferAddr, u32 sizeAddr)
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