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https://github.com/hrydgard/ppsspp.git
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Another one
Another one (2) And the last one + now "Developer" is refered by "*de" to avoid confusion with "*d" which is for "Dialog" I hope I don't forget to move some other "Back" translations to [Dialog] in other files... "Cancel" translation moved Update with papel's changes (so we can close his pull request which is now outdated) Update (2) with papel's changes (so we can close his pull request which is now outdated) (2) No I have finished, so, to conclude, if we merge all my pull requests, papel's one can be closed with no loss of work :) Rebased
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parent
56bf93b10a
commit
509045b345
5 changed files with 35 additions and 33 deletions
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@ -183,7 +183,7 @@ void ControlMappingScreen::CreateViews() {
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using namespace UI;
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I18NCategory *k = GetI18NCategory("KeyMapping");
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I18NCategory *g = GetI18NCategory("General");
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I18NCategory *d = GetI18NCategory("Dialog");
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root_ = new LinearLayout(ORIENT_HORIZONTAL);
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@ -191,7 +191,7 @@ void ControlMappingScreen::CreateViews() {
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leftColumn->Add(new Choice(k->T("Clear All")))->OnClick.Handle(this, &ControlMappingScreen::OnClearMapping);
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leftColumn->Add(new Choice(k->T("Default All")))->OnClick.Handle(this, &ControlMappingScreen::OnDefaultMapping);
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leftColumn->Add(new Spacer(new LinearLayoutParams(1.0f)));
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leftColumn->Add(new Choice(g->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
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leftColumn->Add(new Choice(d->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
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/*
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ChoiceStrip *mode = leftColumn->Add(new ChoiceStrip(ORIENT_VERTICAL));
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@ -34,7 +34,7 @@
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void GameScreen::CreateViews() {
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GameInfo *info = g_gameInfoCache.GetInfo(gamePath_, true);
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I18NCategory *g = GetI18NCategory("General");
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I18NCategory *d = GetI18NCategory("Dialog");
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I18NCategory *ga = GetI18NCategory("Game");
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// Information in the top left.
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@ -49,7 +49,7 @@ void GameScreen::CreateViews() {
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ViewGroup *leftColumn = new AnchorLayout(new LinearLayoutParams(1.0f));
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root_->Add(leftColumn);
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leftColumn->Add(new Choice(g->T("Back"), "", false, new AnchorLayoutParams(150, WRAP_CONTENT, 10, NONE, NONE, 10)))->OnClick.Handle(this, &GameScreen::OnSwitchBack);
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leftColumn->Add(new Choice(d->T("Back"), "", false, new AnchorLayoutParams(150, WRAP_CONTENT, 10, NONE, NONE, 10)))->OnClick.Handle(this, &GameScreen::OnSwitchBack);
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if (info) {
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texvGameIcon_ = leftColumn->Add(new TextureView(0, IS_DEFAULT, new AnchorLayoutParams(144 * 2, 80 * 2, 10, 10, NONE, NONE)));
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tvTitle_ = leftColumn->Add(new TextView(info->title, ALIGN_LEFT, 1.0f, new AnchorLayoutParams(10, 200, NONE, NONE)));
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@ -152,7 +152,7 @@ UI::EventReturn GameScreen::OnDeleteSaveData(UI::EventParams &e) {
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GameInfo *info = g_gameInfoCache.GetInfo(gamePath_, true);
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if (info) {
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screenManager()->push(
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new PromptScreen(d->T("DeleteConfirmAll", "Do you really want to delete all\nyour save data for this game?"), ga->T("DeleteSaveData"), ga->T("Cancel"),
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new PromptScreen(d->T("DeleteConfirmAll", "Do you really want to delete all\nyour save data for this game?"), ga->T("DeleteSaveData"), d->T("Cancel"),
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std::bind(&GameScreen::CallbackDeleteSaveData, this, placeholder::_1)));
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}
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@ -173,7 +173,7 @@ UI::EventReturn GameScreen::OnDeleteGame(UI::EventParams &e) {
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GameInfo *info = g_gameInfoCache.GetInfo(gamePath_, true);
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if (info) {
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screenManager()->push(
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new PromptScreen(d->T("DeleteConfirmGame", "Do you really want to delete this game\nfrom your device? You can't undo this."), ga->T("DeleteGame"), ga->T("Cancel"),
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new PromptScreen(d->T("DeleteConfirmGame", "Do you really want to delete this game\nfrom your device? You can't undo this."), ga->T("DeleteGame"), d->T("Cancel"),
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std::bind(&GameScreen::CallbackDeleteGame, this, placeholder::_1)));
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}
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@ -1,4 +1,4 @@
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// Copyright (c) 2013- PPSSPP Project.
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// Copyright (c) 2013- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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@ -211,7 +211,7 @@ void GameSettingsScreen::CreateViews() {
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// Scrolling action menu to the right.
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using namespace UI;
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I18NCategory *g = GetI18NCategory("General");
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I18NCategory *d = GetI18NCategory("Dialog");
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I18NCategory *gs = GetI18NCategory("Graphics");
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I18NCategory *c = GetI18NCategory("Controls");
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I18NCategory *a = GetI18NCategory("Audio");
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@ -223,7 +223,7 @@ void GameSettingsScreen::CreateViews() {
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ViewGroup *leftColumn = new AnchorLayout(new LinearLayoutParams(1.0f));
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root_->Add(leftColumn);
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root_->Add(new Choice(g->T("Back"), "", false, new AnchorLayoutParams(150, WRAP_CONTENT, 10, NONE, NONE, 10)))->OnClick.Handle(this, &GameSettingsScreen::OnBack);
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root_->Add(new Choice(d->T("Back"), "", false, new AnchorLayoutParams(150, WRAP_CONTENT, 10, NONE, NONE, 10)))->OnClick.Handle(this, &GameSettingsScreen::OnBack);
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TabHolder *tabHolder = new TabHolder(ORIENT_VERTICAL, 200, new AnchorLayoutParams(10, 0, 10, 0, false));
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@ -514,8 +514,8 @@ UI::EventReturn GameSettingsScreen::OnFactoryReset(UI::EventParams &e) {
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}
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UI::EventReturn GameSettingsScreen::OnLanguage(UI::EventParams &e) {
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I18NCategory *d = GetI18NCategory("Developer");
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auto langScreen = new NewLanguageScreen(d->T("Language"));
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I18NCategory *de = GetI18NCategory("Developer");
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auto langScreen = new NewLanguageScreen(de->T("Language"));
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langScreen->OnChoice.Handle(this, &GameSettingsScreen::OnLanguageChange);
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screenManager()->push(langScreen);
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return UI::EVENT_DONE;
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@ -543,8 +543,8 @@ void DeveloperToolsScreen::CreateViews() {
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enableLogging_ = g_Config.bEnableLogging;
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I18NCategory *g = GetI18NCategory("General");
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I18NCategory *d = GetI18NCategory("Developer");
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I18NCategory *d = GetI18NCategory("Dialog");
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I18NCategory *de = GetI18NCategory("Developer");
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I18NCategory *gs = GetI18NCategory("Graphics");
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I18NCategory *a = GetI18NCategory("Audio");
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I18NCategory *s = GetI18NCategory("System");
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@ -552,17 +552,17 @@ void DeveloperToolsScreen::CreateViews() {
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LinearLayout *list = root_->Add(new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(1.0f)));
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list->SetSpacing(0);
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list->Add(new ItemHeader(s->T("General")));
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list->Add(new Choice(d->T("System Information")))->OnClick.Handle(this, &DeveloperToolsScreen::OnSysInfo);
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list->Add(new Choice(d->T("Run CPU Tests")))->OnClick.Handle(this, &DeveloperToolsScreen::OnRunCPUTests);
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list->Add(new Choice(d->T("Restore Default Settings")))->OnClick.Handle(this, &DeveloperToolsScreen::OnRestoreDefaultSettings);
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list->Add(new Choice(de->T("System Information")))->OnClick.Handle(this, &DeveloperToolsScreen::OnSysInfo);
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list->Add(new Choice(de->T("Run CPU Tests")))->OnClick.Handle(this, &DeveloperToolsScreen::OnRunCPUTests);
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list->Add(new Choice(de->T("Restore Default Settings")))->OnClick.Handle(this, &DeveloperToolsScreen::OnRestoreDefaultSettings);
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#ifndef __SYMBIAN32__
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list->Add(new CheckBox(&g_Config.bSoftwareRendering, gs->T("Software Rendering", "Software Rendering (experimental)")));
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#endif
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list->Add(new CheckBox(&enableLogging_, d->T("Enable Logging")))->OnClick.Handle(this, &DeveloperToolsScreen::OnLoggingChanged);
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list->Add(new ItemHeader(d->T("Language")));
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list->Add(new Choice(d->T("Load language ini")))->OnClick.Handle(this, &DeveloperToolsScreen::OnLoadLanguageIni);
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list->Add(new Choice(d->T("Save language ini")))->OnClick.Handle(this, &DeveloperToolsScreen::OnSaveLanguageIni);
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list->Add(new Choice(g->T("Back")))->OnClick.Handle(this, &DeveloperToolsScreen::OnBack);
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list->Add(new CheckBox(&enableLogging_, de->T("Enable Logging")))->OnClick.Handle(this, &DeveloperToolsScreen::OnLoggingChanged);
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list->Add(new ItemHeader(de->T("Language")));
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list->Add(new Choice(de->T("Load language ini")))->OnClick.Handle(this, &DeveloperToolsScreen::OnLoadLanguageIni);
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list->Add(new Choice(de->T("Save language ini")))->OnClick.Handle(this, &DeveloperToolsScreen::OnSaveLanguageIni);
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list->Add(new Choice(d->T("Back")))->OnClick.Handle(this, &DeveloperToolsScreen::OnBack);
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}
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UI::EventReturn DeveloperToolsScreen::OnBack(UI::EventParams &e) {
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@ -583,10 +583,10 @@ void DeveloperToolsScreen::CallbackRestoreDefaults(bool yes) {
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}
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UI::EventReturn DeveloperToolsScreen::OnRestoreDefaultSettings(UI::EventParams &e) {
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I18NCategory *de = GetI18NCategory("Developer");
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I18NCategory *d = GetI18NCategory("Dialog");
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I18NCategory *g = GetI18NCategory("General");
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screenManager()->push(
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new PromptScreen(d->T("RestoreDefaultSettings", "Are you sure you want to restore all settings(except control mapping)\nback to their defaults?\nYou can't undo this.\nPlease restart PPSSPP after restoring settings."), g->T("OK"), g->T("Cancel"),
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new PromptScreen(de->T("RestoreDefaultSettings", "Are you sure you want to restore all settings(except control mapping)\nback to their defaults?\nYou can't undo this.\nPlease restart PPSSPP after restoring settings."), d->T("OK"), d->T("Cancel"),
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std::bind(&DeveloperToolsScreen::CallbackRestoreDefaults, this, placeholder::_1)));
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return UI::EVENT_DONE;
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@ -1,4 +1,4 @@
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// Copyright (c) 2013- PPSSPP Project.
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// Copyright (c) 2013- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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@ -320,7 +320,7 @@ void LogoScreen::render() {
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void SystemInfoScreen::CreateViews() {
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// NOTE: Do not translate this section. It will change a lot and will be impossible to keep up.
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I18NCategory *g = GetI18NCategory("General");
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I18NCategory *d = GetI18NCategory("Dialog");
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using namespace UI;
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root_ = new ScrollView(ORIENT_VERTICAL, new LayoutParams(FILL_PARENT, FILL_PARENT));
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@ -333,7 +333,7 @@ void SystemInfoScreen::CreateViews() {
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scroll->Add(new InfoItem("GPU Vendor", (char *)glGetString(GL_VENDOR)));
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scroll->Add(new InfoItem("GPU Model", (char *)glGetString(GL_RENDERER)));
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scroll->Add(new InfoItem("OpenGL Version Supported", (char *)glGetString(GL_VERSION)));
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scroll->Add(new Button(g->T("Back"), new LayoutParams(260, 64)))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
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scroll->Add(new Button(d->T("Back"), new LayoutParams(260, 64)))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
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#ifdef _WIN32
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scroll->Add(new ItemHeader("OpenGL Extensions"));
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@ -356,11 +356,11 @@ void SystemInfoScreen::CreateViews() {
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void CreditsScreen::CreateViews() {
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using namespace UI;
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I18NCategory *g = GetI18NCategory("General");
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I18NCategory *d = GetI18NCategory("Dialog");
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I18NCategory *c = GetI18NCategory("PSPCredits");
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root_ = new AnchorLayout(new LayoutParams(FILL_PARENT, FILL_PARENT));
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root_->Add(new Button(g->T("Back"), new AnchorLayoutParams(260, 64, NONE, NONE, 10, 10, false)))->OnClick.Handle(this, &CreditsScreen::OnOK);
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root_->Add(new Button(d->T("Back"), new AnchorLayoutParams(260, 64, NONE, NONE, 10, 10, false)))->OnClick.Handle(this, &CreditsScreen::OnOK);
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#ifndef GOLD
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root_->Add(new Button(c->T("Buy Gold"), new AnchorLayoutParams(260, 64, 10, NONE, NONE, 10, false)))->OnClick.Handle(this, &CreditsScreen::OnSupport);
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#endif
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@ -543,21 +543,22 @@ void CreditsScreen::render() {
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}
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/*
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I18NCategory *g = GetI18NCategory("General");
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I18NCategory *c = GetI18NCategory("PSPCredits");
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I18NCategory *d = GetI18NCategory("Dialog");
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if (UIButton(GEN_ID, Pos(dp_xres - 10, dp_yres - 10), 200, 0, g->T("Back"), ALIGN_BOTTOMRIGHT)) {
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if (UIButton(GEN_ID, Pos(dp_xres - 10, dp_yres - 10), 200, 0, d->T("Back"), ALIGN_BOTTOMRIGHT)) {
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screenManager()->finishDialog(this, DR_OK);
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}
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#ifdef ANDROID
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#ifndef GOLD
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if (UIButton(GEN_ID, Pos(10, dp_yres - 10), 300, 0, g->T("Buy PPSSPP Gold"), ALIGN_BOTTOMLEFT)) {
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if (UIButton(GEN_ID, Pos(10, dp_yres - 10), 300, 0, c->T("Buy PPSSPP Gold"), ALIGN_BOTTOMLEFT)) {
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LaunchBrowser("market://details?id=org.ppsspp.ppssppgold");
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}
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#endif
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#else
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#ifndef GOLD
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if (UIButton(GEN_ID, Pos(10, dp_yres - 10), 300, 0, g->T("Buy PPSSPP Gold"), ALIGN_BOTTOMLEFT)) {
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if (UIButton(GEN_ID, Pos(10, dp_yres - 10), 300, 0, c->T("Buy PPSSPP Gold"), ALIGN_BOTTOMLEFT)) {
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LaunchBrowser("http://central.ppsspp.org/buygold");
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}
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#endif
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@ -39,6 +39,7 @@ PluginScreen::PluginScreen() {
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void PluginScreen::CreateViews() {
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I18NCategory *p = GetI18NCategory("Plugin");
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I18NCategory *d = GetI18NCategory("Dialog");
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// Build the UI.
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using namespace UI;
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@ -71,7 +72,7 @@ void PluginScreen::CreateViews() {
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ViewGroup *buttonBar = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(buttonMargins));
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root_->Add(buttonBar);
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buttonBack_ = new Button(p->T("Back"), new LinearLayoutParams(1.0));
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buttonBack_ = new Button(d->T("Back"), new LinearLayoutParams(1.0));
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buttonBar->Add(buttonBack_)->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
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buttonDownload_ = new Button(p->T("Download and install"), new LinearLayoutParams(1.0));
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buttonDownload_->SetEnabled(false);
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