diff --git a/Windows/WindowsHost.cpp b/Windows/WindowsHost.cpp index 7dc6b109ee..f82d722f9a 100644 --- a/Windows/WindowsHost.cpp +++ b/Windows/WindowsHost.cpp @@ -38,7 +38,7 @@ void WindowsHost::ShutdownGL() void WindowsHost::SetWindowTitle(const char *message) { // Really need a better way to deal with versions. - std::string title = "PPSSPP v0.4 - "; + std::string title = "PPSSPP v0.5 - "; title += message; int size = MultiByteToWideChar(CP_UTF8, 0, message, title.size(), NULL, 0); diff --git a/Windows/WndMainWindow.cpp b/Windows/WndMainWindow.cpp index 49f3531953..76dcd65786 100644 --- a/Windows/WndMainWindow.cpp +++ b/Windows/WndMainWindow.cpp @@ -1,7 +1,7 @@ // NOTE: Apologies for the quality of this code, this is really from pre-opensource Dolphin - that is, 2003. -#define programname "PPSSPP v0.4" +#define programname "PPSSPP v0.5" #include diff --git a/Windows/ppsspp.rc b/Windows/ppsspp.rc index 429d99b19b..6b535444c5 100644 --- a/Windows/ppsspp.rc +++ b/Windows/ppsspp.rc @@ -45,10 +45,10 @@ STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_VISIBLE | WS_CAPT CAPTION "About" FONT 8, "MS Shell Dlg", 0, 0, 0x0 BEGIN - DEFPUSHBUTTON "OK",IDOK,243,141,50,14 - ICON IDI_PPSSPP,IDC_STATIC,10,9,20,20 - LTEXT "PPSSPP",IDC_STATIC,40,8,127,9 - LTEXT "Copyright (c) by Henrik RydgÃ¥rd 2012",IDC_STATIC,40,33,253,8 + DEFPUSHBUTTON "OK",IDOK,243,140,50,14 + ICON IDI_PPSSPP,IDC_STATIC,10,9,21,20 + LTEXT "PPSSPP v0.5",IDC_STATIC,40,8,127,9 + LTEXT "Copyright (c) by Henrik Rydgård && the PPSSPP project 2012-",IDC_STATIC,40,33,253,8 LTEXT "All trademarks are property of their respective owners.\nThe emulator is for educational and development purposes only and it may not be used to play games you do not legally own.",IDC_STATIC,40,102,253,24 LTEXT "PSP emulator and debugger",IDC_STATIC,40,19,253,8 LTEXT "CISO decompression code by BOOSTER",IDC_STATIC,48,73,240,8 @@ -120,7 +120,7 @@ BEGIN VERTGUIDE, 48 VERTGUIDE, 280 TOPMARGIN, 7 - BOTTOMMARGIN, 155 + BOTTOMMARGIN, 154 END IDD_MEMORY, DIALOG diff --git a/android/AndroidManifest.xml b/android/AndroidManifest.xml index 719be33b5a..9f3ce7a4e4 100644 --- a/android/AndroidManifest.xml +++ b/android/AndroidManifest.xml @@ -1,8 +1,8 @@ + android:versionCode="5" + android:versionName="0.5" > diff --git a/android/jni/MenuScreens.cpp b/android/jni/MenuScreens.cpp index c0316b32c8..da8ca19ddc 100644 --- a/android/jni/MenuScreens.cpp +++ b/android/jni/MenuScreens.cpp @@ -157,7 +157,7 @@ void MenuScreen::render() { ui_draw2d.DrawTextShadow(UBUNTU48, "PPSSPP", dp_xres + xoff - w/2, 80, 0xFFFFFFFF, ALIGN_HCENTER | ALIGN_BOTTOM); ui_draw2d.SetFontScale(0.7f, 0.7f); - ui_draw2d.DrawTextShadow(UBUNTU24, "V0.4", dp_xres + xoff, 80, 0xFFFFFFFF, ALIGN_RIGHT | ALIGN_BOTTOM); + ui_draw2d.DrawTextShadow(UBUNTU24, "v0.5", dp_xres + xoff, 80, 0xFFFFFFFF, ALIGN_RIGHT | ALIGN_BOTTOM); ui_draw2d.SetFontScale(1.0f, 1.0f); VLinear vlinear(dp_xres + xoff, 95, 20); @@ -247,7 +247,8 @@ void InGameMenuScreen::render() { if (UIButton(GEN_ID, vlinear, LARGE_BUTTON_WIDTH, "Return to Menu", ALIGN_RIGHT)) { screenManager()->finishDialog(this, DR_OK); } - if (UIButton(GEN_ID, vlinear, LARGE_BUTTON_WIDTH, "Dump Next Frame", ALIGN_RIGHT)) { + + if (UIButton(GEN_ID, Pos(dp_xres - 10, dp_yres - 10), LARGE_BUTTON_WIDTH*2, "Debug: Dump Next Frame", ALIGN_BOTTOMRIGHT)) { gpu->DumpNextFrame(); } @@ -404,7 +405,7 @@ void CreditsScreen::update(InputState &input_state) { static const char *credits[] = { - "PPSSPP v0.4", + "PPSSPP v0.5", "", "", "A fast and portable PSP emulator",