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Add missing strings to en_US.ini
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parent
1358cf9b8f
commit
4a0dcfdb69
3 changed files with 21 additions and 16 deletions
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@ -1762,6 +1762,21 @@ void DeveloperToolsScreen::CreateViews() {
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list->Add(new CheckBox(&g_Config.bSaveNewTextures, dev->T("Save new textures")));
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list->Add(new CheckBox(&g_Config.bReplaceTextures, dev->T("Replace textures")));
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Choice *createTextureIni = list->Add(new Choice(dev->T("Create/Open textures.ini file for current game")));
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createTextureIni->OnClick.Handle(this, &DeveloperToolsScreen::OnOpenTexturesIniFile);
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createTextureIni->SetEnabledFunc([&] {
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if (!PSP_IsInited())
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return false;
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// Disable the choice to Open/Create if the textures.ini file already exists, and we can't open it due to platform support limitations.
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if (!System_GetPropertyBool(SYSPROP_SUPPORTS_OPEN_FILE_IN_EDITOR)) {
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if (hasTexturesIni_ == HasIni::MAYBE)
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hasTexturesIni_ = TextureReplacer::IniExists(g_paramSFO.GetDiscID()) ? HasIni::YES : HasIni::NO;
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return hasTexturesIni_ != HasIni::YES;
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}
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return true;
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});
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Draw::DrawContext *draw = screenManager()->getDrawContext();
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// Experimental, will move to main graphics settings later.
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@ -1810,21 +1825,6 @@ void DeveloperToolsScreen::CreateViews() {
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// Reconsider whenever recreating views.
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hasTexturesIni_ = HasIni::MAYBE;
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Choice *createTextureIni = list->Add(new Choice(dev->T("Create/Open textures.ini file for current game")));
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createTextureIni->OnClick.Handle(this, &DeveloperToolsScreen::OnOpenTexturesIniFile);
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createTextureIni->SetEnabledFunc([&] {
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if (!PSP_IsInited())
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return false;
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// Disable the choice to Open/Create if the textures.ini file already exists, and we can't open it due to platform support limitations.
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if (!System_GetPropertyBool(SYSPROP_SUPPORTS_OPEN_FILE_IN_EDITOR)) {
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if (hasTexturesIni_ == HasIni::MAYBE)
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hasTexturesIni_ = TextureReplacer::IniExists(g_paramSFO.GetDiscID()) ? HasIni::YES : HasIni::NO;
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return hasTexturesIni_ != HasIni::YES;
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}
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return true;
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});
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}
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void DeveloperToolsScreen::onFinish(DialogResult result) {
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@ -256,6 +256,7 @@ DevMenu = DevMenu
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Disabled JIT functionality = Disabled JIT functionality
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Draw Frametimes Graph = Draw frametimes graph
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Dump Decrypted Eboot = Dump decrypted EBOOT.BIN on game boot
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Dump next frame to log = Dump next frame to log
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Enable driver bug workarounds = Enable driver bug workarounds
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Enable Logging = Enable debug logging
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Enter address = Enter address
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@ -479,6 +480,7 @@ Aggressive = Aggressive
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Alternative Speed = Alternative speed (in %, 0 = unlimited)
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Alternative Speed 2 = Alternative speed 2 (in %, 0 = unlimited)
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Anisotropic Filtering = Anisotropic filtering
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Aspect Ratio = Aspect Ratio
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Auto = Auto
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Auto (1:1) = Auto (1:1)
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Auto (same as Rendering) = Auto (same as rendering resolution)
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@ -839,7 +841,7 @@ NaturalA = Natural Colors (no blur)
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Off = Off
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Power = Power
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PSPColor = PSP color
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RedBlue = Red/Blue
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RedBlue = Red/Blue glasses
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Saturation = Saturation
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Scanlines = Scanlines (CRT)
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Sharpen = Sharpen
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@ -1150,6 +1152,7 @@ Increase size = Increase size
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Interpreter = Interpreter
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IO timing method = I/O timing method
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IR Interpreter = IR interpreter
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Language = Language
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Memory Stick Folder = Memory Stick folder
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Memory Stick inserted = Memory Stick inserted
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MHz, 0:default = MHz, 0 = default
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@ -547,6 +547,7 @@ Software Skinning = Software Skinning
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SoftwareSkinning Tip = Combine skinned model draws on the CPU, faster in most games
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Speed = Hastighet
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Speed Hacks = Speed-hacks (kan orsaka renderingsproblem)
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Stereo rendering = Stereo-rendering
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Stretch = Stretch
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Texture Filter = Texturfilter
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Texture Filtering = Texturfiltrering
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@ -816,6 +817,7 @@ NaturalA = Natural Colors (no blur)
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Off = Off
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Power = Power
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PSPColor = PSP color
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RedBlue = Röd/Blå glasögon
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Saturation = Saturation
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Scanlines = Scanlines
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Sharpen = Sharpen
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