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UI: Allow title, etc. to wrap on game info screen.
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parent
838de5b5c0
commit
49f96917c6
1 changed files with 13 additions and 6 deletions
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@ -66,17 +66,23 @@ void GameScreen::CreateViews() {
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leftColumn->Add(new Choice(di->T("Back"), "", false, new AnchorLayoutParams(150, WRAP_CONTENT, 10, NONE, NONE, 10)))->OnClick.Handle(this, &GameScreen::OnSwitchBack);
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if (info) {
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texvGameIcon_ = leftColumn->Add(new Thin3DTextureView(0, IS_DEFAULT, new AnchorLayoutParams(144 * 2, 80 * 2, 10, 10, NONE, NONE)));
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tvTitle_ = leftColumn->Add(new TextView(info->GetTitle(), ALIGN_LEFT, false, new AnchorLayoutParams(10, 200, NONE, NONE)));
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LinearLayout *infoLayout = new LinearLayout(ORIENT_VERTICAL, new AnchorLayoutParams(10, 200, NONE, NONE));
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leftColumn->Add(infoLayout);
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tvTitle_ = infoLayout->Add(new TextView(info->GetTitle(), ALIGN_LEFT | FLAG_WRAP_TEXT, false, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
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tvTitle_->SetShadow(true);
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infoLayout->Add(new Spacer(12));
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// This one doesn't need to be updated.
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leftColumn->Add(new TextView(gamePath_, ALIGN_LEFT, true, new AnchorLayoutParams(10, 250, NONE, NONE)))->SetShadow(true);
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tvGameSize_ = leftColumn->Add(new TextView("...", ALIGN_LEFT, true, new AnchorLayoutParams(10, 290, NONE, NONE)));
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infoLayout->Add(new TextView(gamePath_, ALIGN_LEFT | FLAG_WRAP_TEXT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)))->SetShadow(true);
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tvGameSize_ = infoLayout->Add(new TextView("...", ALIGN_LEFT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
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tvGameSize_->SetShadow(true);
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tvSaveDataSize_ = leftColumn->Add(new TextView("...", ALIGN_LEFT, true, new AnchorLayoutParams(10, 320, NONE, NONE)));
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tvSaveDataSize_ = infoLayout->Add(new TextView("...", ALIGN_LEFT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
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tvSaveDataSize_->SetShadow(true);
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tvInstallDataSize_ = leftColumn->Add(new TextView("", ALIGN_LEFT, true, new AnchorLayoutParams(10, 350, NONE, NONE)));
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tvInstallDataSize_ = infoLayout->Add(new TextView("", ALIGN_LEFT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
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tvInstallDataSize_->SetShadow(true);
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tvRegion_ = leftColumn->Add(new TextView("", ALIGN_LEFT, true, new AnchorLayoutParams(10, 380, NONE, NONE)));
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tvInstallDataSize_->SetVisibility(V_GONE);
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tvRegion_ = infoLayout->Add(new TextView("", ALIGN_LEFT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
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tvRegion_->SetShadow(true);
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} else {
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texvGameIcon_ = nullptr;
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@ -208,6 +214,7 @@ void GameScreen::update(InputState &input) {
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if (info->installDataSize > 0) {
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sprintf(temp, "%s: %1.2f %s", ga->T("InstallData"), (float) (info->installDataSize) / 1024.f / 1024.f, ga->T("MB"));
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tvInstallDataSize_->SetText(temp);
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tvInstallDataSize_->SetVisibility(UI::V_VISIBLE);
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}
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}
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