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SDL: Avoid destroying the surface on resize.
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parent
697c3b8b36
commit
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2 changed files with 7 additions and 2 deletions
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@ -1083,6 +1083,13 @@ void VulkanContext::PerformPendingDeletes() {
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}
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void VulkanContext::DestroyDevice() {
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if (swapchain_) {
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ELOG("DestroyDevice: Swapchain should have been destroyed.");
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}
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if (surface_) {
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ELOG("DestroyDevice: Surface should have been destroyed.");
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}
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ILOG("VulkanContext::DestroyDevice (performing deletes)");
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PerformPendingDeletes();
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@ -144,9 +144,7 @@ void SDLVulkanGraphicsContext::Shutdown() {
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void SDLVulkanGraphicsContext::Resize() {
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draw_->HandleEvent(Draw::Event::LOST_BACKBUFFER, vulkan_->GetBackbufferWidth(), vulkan_->GetBackbufferHeight());
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vulkan_->DestroySwapchain();
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vulkan_->DestroySurface();
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vulkan_->UpdateFlags(FlagsFromConfig());
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vulkan_->ReinitSurface();
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vulkan_->InitSwapchain();
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draw_->HandleEvent(Draw::Event::GOT_BACKBUFFER, vulkan_->GetBackbufferWidth(), vulkan_->GetBackbufferHeight());
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}
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