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Fix typo in GeDisasm texture format.
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@ -800,7 +800,7 @@ void GeDisassembleOp(u32 pc, u32 op, u32 prev, char *buffer) {
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{
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const char *texformats[] = {
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"5650",
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"5551"
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"5551",
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"4444",
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"8888",
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"CLUT4",
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