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Qt: Remove auto texture scaling option.
Functionality removed in 887f610
.
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parent
be5c6306d2
commit
451b996713
2 changed files with 3 additions and 7 deletions
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@ -625,7 +625,7 @@ void MainWindow::createMenus()
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QList<int>() << 0 << 1);
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MenuTree* textureFilteringMenu = new MenuTree(this, gameSettingsMenu, QT_TR_NOOP("Te&xture filtering"));
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textureFilteringGroup = new MenuActionGroup(this, textureFilteringMenu, SLOT(textureFilteringGroup_triggered(QAction *)),
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QStringList() << "&Auto" << "&Nearest" << "&Linear" << "Linear on &FMV",
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QStringList() << "&Auto" << "&Nearest" << "&Linear" << "Auto Max &Quality",
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QList<int>() << 1 << 2 << 3 << 4);
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MenuTree* screenScalingFilterMenu = new MenuTree(this, gameSettingsMenu, QT_TR_NOOP("Scr&een scaling filter"));
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screenScalingFilterGroup = new MenuActionGroup(this, screenScalingFilterMenu, SLOT(screenScalingFilterGroup_triggered(QAction *)),
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@ -634,8 +634,8 @@ void MainWindow::createMenus()
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MenuTree* textureScalingMenu = new MenuTree(this, gameSettingsMenu, QT_TR_NOOP("&Texture scaling"));
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textureScalingLevelGroup = new MenuActionGroup(this, textureScalingMenu, SLOT(textureScalingLevelGroup_triggered(QAction *)),
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QStringList() << "&Off" << "&Auto" << "&2x" << "&3x" << "&4x" << "&5x",
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QList<int>() << 1 << 2 << 3 << 4 << 5 << 6);
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QStringList() << "&Off" << "&2x" << "&3x" << "&4x" << "&5x",
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QList<int>() << 1 << 2 << 3 << 4 << 5);
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textureScalingMenu->addSeparator();
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textureScalingTypeGroup = new MenuActionGroup(this, textureScalingMenu, SLOT(textureScalingTypeGroup_triggered(QAction *)),
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QStringList() << "&xBRZ" << "&Hybrid" << "&Bicubic" << "H&ybrid + bicubic",
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@ -24,7 +24,6 @@ class MenuTree;
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enum {
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FB_NON_BUFFERED_MODE = 0,
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FB_BUFFERED_MODE = 1,
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TEXSCALING_AUTO = 0,
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};
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// hacky, should probably use qt signals or something, but whatever..
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@ -127,9 +126,6 @@ private slots:
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void renderingResolutionGroup_triggered(QAction *action) {
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g_Config.iInternalResolution = action->data().toInt();
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NativeMessageReceived("gpu_resized", "");
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if (g_Config.iTexScalingLevel == TEXSCALING_AUTO) {
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NativeMessageReceived("gpu_clearCache", "");
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}
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}
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void windowGroup_triggered(QAction *action) { SetWindowScale(action->data().toInt()); }
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