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https://github.com/hrydgard/ppsspp.git
synced 2025-04-02 11:01:50 -04:00
Dsiplay: Initialize the framebuf params better.
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parent
958d7f0944
commit
44cee09adc
1 changed files with 16 additions and 16 deletions
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@ -55,8 +55,8 @@
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struct FrameBufferState {
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u32 topaddr;
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GEBufferFormat pspFramebufFormat;
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int pspFramebufLinesize;
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GEBufferFormat fmt;
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int stride;
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};
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struct WaitVBlankInfo {
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@ -185,9 +185,9 @@ void __DisplayInit() {
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numVBlanksSinceFlip = 0;
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framebufIsLatched = false;
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framebuf.topaddr = 0x04000000;
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framebuf.pspFramebufFormat = GE_FORMAT_8888;
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framebuf.pspFramebufLinesize = 480; // ??
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memset(&latchedFramebuf, 0, sizeof(latchedFramebuf));
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framebuf.fmt = GE_FORMAT_8888;
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framebuf.stride = 512;
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memcpy(&latchedFramebuf, &framebuf, sizeof(latchedFramebuf));
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lastFlipCycles = 0;
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lastFlipsTooFrequent = 0;
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wasPaused = false;
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@ -302,7 +302,7 @@ void __DisplayDoState(PointerWrap &p) {
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if (hasSetMode) {
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gpu->InitClear();
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}
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gpu->SetDisplayFramebuffer(framebuf.topaddr, framebuf.pspFramebufLinesize, framebuf.pspFramebufFormat);
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gpu->SetDisplayFramebuffer(framebuf.topaddr, framebuf.stride, framebuf.fmt);
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}
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}
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@ -617,7 +617,7 @@ void hleEnterVblank(u64 userdata, int cyclesLate) {
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DEBUG_LOG(SCEDISPLAY, "Setting latched framebuffer %08x (prev: %08x)", latchedFramebuf.topaddr, framebuf.topaddr);
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framebuf = latchedFramebuf;
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framebufIsLatched = false;
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gpu->SetDisplayFramebuffer(framebuf.topaddr, framebuf.pspFramebufLinesize, framebuf.pspFramebufFormat);
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gpu->SetDisplayFramebuffer(framebuf.topaddr, framebuf.stride, framebuf.fmt);
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}
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// We flip only if the framebuffer was dirty. This eliminates flicker when using
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// non-buffered rendering. The interaction with frame skipping seems to need
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@ -753,8 +753,8 @@ static u32 sceDisplaySetMode(int displayMode, int displayWidth, int displayHeigh
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static u32 sceDisplaySetFramebuf(u32 topaddr, int linesize, int pixelformat, int sync) {
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FrameBufferState fbstate = {0};
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fbstate.topaddr = topaddr;
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fbstate.pspFramebufFormat = (GEBufferFormat)pixelformat;
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fbstate.pspFramebufLinesize = linesize;
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fbstate.fmt = (GEBufferFormat)pixelformat;
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fbstate.stride = linesize;
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hleEatCycles(290);
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@ -787,7 +787,7 @@ static u32 sceDisplaySetFramebuf(u32 topaddr, int linesize, int pixelformat, int
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if (sync == PSP_DISPLAY_SETBUF_IMMEDIATE) {
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// Write immediately to the current framebuffer parameters
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framebuf = fbstate;
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gpu->SetDisplayFramebuffer(framebuf.topaddr, framebuf.pspFramebufLinesize, framebuf.pspFramebufFormat);
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gpu->SetDisplayFramebuffer(framebuf.topaddr, framebuf.stride, framebuf.fmt);
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} else {
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// Delay the write until vblank
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latchedFramebuf = fbstate;
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@ -809,26 +809,26 @@ static u32 sceDisplaySetFramebuf(u32 topaddr, int linesize, int pixelformat, int
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}
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bool __DisplayGetFramebuf(u8 **topaddr, u32 *linesize, u32 *pixelFormat, int latchedMode) {
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const FrameBufferState &fbState = latchedMode == 1 ? latchedFramebuf : framebuf;
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const FrameBufferState &fbState = latchedMode == PSP_DISPLAY_SETBUF_NEXTFRAME ? latchedFramebuf : framebuf;
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if (topaddr != nullptr)
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*topaddr = Memory::GetPointer(fbState.topaddr);
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if (linesize != nullptr)
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*linesize = fbState.pspFramebufLinesize;
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*linesize = fbState.stride;
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if (pixelFormat != nullptr)
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*pixelFormat = fbState.pspFramebufFormat;
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*pixelFormat = fbState.fmt;
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return true;
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}
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static u32 sceDisplayGetFramebuf(u32 topaddrPtr, u32 linesizePtr, u32 pixelFormatPtr, int latchedMode) {
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const FrameBufferState &fbState = latchedMode == 1 && framebufIsLatched ? latchedFramebuf : framebuf;
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const FrameBufferState &fbState = latchedMode == PSP_DISPLAY_SETBUF_NEXTFRAME ? latchedFramebuf : framebuf;
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if (Memory::IsValidAddress(topaddrPtr))
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Memory::Write_U32(fbState.topaddr, topaddrPtr);
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if (Memory::IsValidAddress(linesizePtr))
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Memory::Write_U32(fbState.pspFramebufLinesize, linesizePtr);
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Memory::Write_U32(fbState.stride, linesizePtr);
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if (Memory::IsValidAddress(pixelFormatPtr))
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Memory::Write_U32(fbState.pspFramebufFormat, pixelFormatPtr);
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Memory::Write_U32(fbState.fmt, pixelFormatPtr);
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return hleLogSuccessI(SCEDISPLAY, 0);
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}
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