diff --git a/GPU/GLES/VertexShaderGenerator.cpp b/GPU/GLES/VertexShaderGenerator.cpp index d36a6c5015..d8ca166198 100644 --- a/GPU/GLES/VertexShaderGenerator.cpp +++ b/GPU/GLES/VertexShaderGenerator.cpp @@ -301,7 +301,7 @@ void GenerateVertexShader(int prim, char *buffer) { if (hasColor) { WRITE(p, " lowp vec3 unlitColor = a_color0.rgb;\n"); } else { - WRITE(p, " lowp vec3 unlitColor = u_matambientalpha;\n"); + WRITE(p, " lowp vec3 unlitColor = vec3(u_matambientalpha);\n"); } // TODO: Declare variables for dots for shade mapping if needed.