diff --git a/Common/GPU/Vulkan/VulkanQueueRunner.h b/Common/GPU/Vulkan/VulkanQueueRunner.h index a3b120e60b..6b7242cadf 100644 --- a/Common/GPU/Vulkan/VulkanQueueRunner.h +++ b/Common/GPU/Vulkan/VulkanQueueRunner.h @@ -54,7 +54,7 @@ enum class PipelineFlags : u8 { ENUM_CLASS_BITOPS(PipelineFlags); // Pipelines need to be created for the right type of render pass. -// TODO: Rename to RenderPassType? It is currently a bitfield. +// TODO: Rename to RenderPassFlags? // When you add more flags, don't forget to update rpTypeDebugNames[]. enum class RenderPassType { DEFAULT = 0, @@ -74,8 +74,6 @@ enum class RenderPassType { }; ENUM_CLASS_BITOPS(RenderPassType); -// Hm, soon time to exploit the bit properties in these.. - inline bool RenderPassTypeHasDepth(RenderPassType type) { return (type & RenderPassType::HAS_DEPTH) || type == RenderPassType::BACKBUFFER; }