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Merge pull request #10450 from unknownbrackets/bone-matrix
GPU: Avoid memory corruption on bone matrix > 96
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commit
43166c47e6
1 changed files with 2 additions and 1 deletions
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@ -1739,7 +1739,8 @@ void GPUCommon::Execute_BoneMtxNum(u32 op, u32 diff) {
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const int end = 12 * 8 - (op & 0x7F);
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const int end = 12 * 8 - (op & 0x7F);
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int i = 0;
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int i = 0;
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bool fastLoad = !debugRecording_;
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// TODO: Validate what should happen when explicitly setting num to 96 or higher.
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bool fastLoad = !debugRecording_ && end > 0;
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if (currentList->pc < currentList->stall && currentList->pc + end * 4 >= currentList->stall) {
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if (currentList->pc < currentList->stall && currentList->pc + end * 4 >= currentList->stall) {
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fastLoad = false;
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fastLoad = false;
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}
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}
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