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Adjust DIRTY_ALL_UNIFORMS to match the new reality.
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@ -92,7 +92,7 @@ enum : uint64_t {
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DIRTY_BONE_UNIFORMS = 0xFF000000ULL,
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DIRTY_ALL_UNIFORMS = 0x1FFFFFFFFFULL,
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DIRTY_ALL_UNIFORMS = 0x1FFFFFFFFULL,
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// Other dirty elements that aren't uniforms!
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DIRTY_FRAMEBUF = 1ULL << 40,
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