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Add Movie Menu to Win32
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parent
1fc6191c85
commit
3d8a49c846
4 changed files with 38 additions and 6 deletions
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@ -140,6 +140,14 @@ static void PreparePacket(AVPacket* pkt)
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av_init_packet(pkt);
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pkt->data = nullptr;
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pkt->size = 0;
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if (s_stream->codec->coded_frame->pts != AV_NOPTS_VALUE)
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{
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pkt->pts = av_rescale_q(s_stream->codec->coded_frame->pts,
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s_stream->codec->time_base, s_stream->time_base);
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}
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if (s_stream->codec->coded_frame->key_frame)
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pkt->flags |= AV_PKT_FLAG_KEY;
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pkt->stream_index = s_stream->index;
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}
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static const u8 *ConvertBufferTo888RGB(const GPUDebugBuffer &buf, u8 *&temp, u32 &w, u32 &h) {
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@ -74,8 +74,9 @@ namespace MainWindow {
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MENU_FILE = 0,
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MENU_EMULATION = 1,
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MENU_DEBUG = 2,
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MENU_OPTIONS = 3,
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MENU_HELP = 4,
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MENU_MOVIE = 3,
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MENU_OPTIONS = 4,
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MENU_HELP = 5,
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// File submenus
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SUBMENU_FILE_SAVESTATE_SLOT = 6,
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@ -217,6 +218,7 @@ namespace MainWindow {
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TranslateMenu(menu, "File", MENU_FILE);
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TranslateMenu(menu, "Emulation", MENU_EMULATION);
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TranslateMenu(menu, "Debugging", MENU_DEBUG);
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TranslateMenu(menu, "Movie", MENU_MOVIE);
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TranslateMenu(menu, "Game Settings", MENU_OPTIONS);
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TranslateMenu(menu, "Help", MENU_HELP);
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@ -271,6 +273,10 @@ namespace MainWindow {
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TranslateMenuItem(menu, ID_OPTIONS_CONTROLS);
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TranslateMenuItem(menu, ID_OPTIONS_DISPLAY_LAYOUT);
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// Movie menu
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TranslateMenuItem(menu, ID_MOVIE_DUMPFRAMES);
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TranslateMenuItem(menu, ID_MOVIE_USEFFV1);
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// Skip display multipliers x1-x10
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TranslateMenuItem(menu, ID_OPTIONS_FULLSCREEN, L"\tAlt+Return, F11");
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TranslateMenuItem(menu, ID_OPTIONS_VSYNC);
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@ -928,6 +934,14 @@ namespace MainWindow {
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g_TakeScreenshot = true;
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break;
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case ID_MOVIE_DUMPFRAMES:
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g_Config.bDumpFrames = !g_Config.bDumpFrames;
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break;
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case ID_MOVIE_USEFFV1:
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g_Config.bUseFFV1 = !g_Config.bUseFFV1;
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break;
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default:
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{
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// Handle the dynamic shader switching here.
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@ -966,6 +980,8 @@ namespace MainWindow {
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CHECKITEM(ID_TEXTURESCALING_DEPOSTERIZE, g_Config.bTexDeposterize);
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CHECKITEM(ID_EMULATION_CHEATS, g_Config.bEnableCheats);
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CHECKITEM(ID_OPTIONS_IGNOREWINKEY, g_Config.bIgnoreWindowsKey);
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CHECKITEM(ID_MOVIE_DUMPFRAMES, g_Config.bDumpFrames);
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CHECKITEM(ID_MOVIE_USEFFV1, g_Config.bUseFFV1);
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static const int displayrotationitems[] = {
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ID_EMULATION_ROTATION_H,
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@ -19,17 +19,17 @@ LANGUAGE LANG_NEUTRAL, SUBLANG_DEFAULT
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// TEXTINCLUDE
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//
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1 TEXTINCLUDE
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1 TEXTINCLUDE
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BEGIN
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"resource.h\0"
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END
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2 TEXTINCLUDE
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2 TEXTINCLUDE
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BEGIN
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"\0"
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END
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3 TEXTINCLUDE
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3 TEXTINCLUDE
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BEGIN
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"\r\n"
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"\0"
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@ -401,7 +401,7 @@ BEGIN
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MENUITEM "&5", ID_FILE_SAVESTATE_SLOT_5
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END
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MENUITEM "Load State", ID_FILE_QUICKLOADSTATE
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MENUITEM "Save State", ID_FILE_QUICKSAVESTATE
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MENUITEM "Save State", ID_FILE_QUICKSAVESTATE
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MENUITEM "Load State File...", ID_FILE_LOADSTATEFILE
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MENUITEM "Save State File...", ID_FILE_SAVESTATEFILE
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MENUITEM SEPARATOR
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@ -445,6 +445,12 @@ BEGIN
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MENUITEM "Memory View...", ID_DEBUG_MEMORYVIEW
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END
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POPUP "Movie"
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BEGIN
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MENUITEM "Dump Frames", ID_MOVIE_DUMPFRAMES
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MENUITEM "Lossless Codec (FFV1)", ID_MOVIE_USEFFV1
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END
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POPUP "Options"
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BEGIN
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MENUITEM "Keep PPSSPP On Top", ID_OPTIONS_TOPMOST
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@ -328,6 +328,8 @@
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#define IDC_GEDBG_BREAKTARGET 40162
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#define ID_GEDBG_COPYALL 40163
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#define ID_GEDBG_WATCH 40164
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#define ID_MOVIE_DUMPFRAMES 40165
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#define ID_MOVIE_USEFFV1 40166
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// Dummy option to let the buffered rendering hotkey cycle through all the options.
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#define ID_OPTIONS_BUFFEREDRENDERINGDUMMY 40500
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