Add contributed data about a couple of prototypes to auto-expand memory to 64MB

They were probably only ever running on devkits, that had more memory
than retail consoles.

Reported in 15453 (doesn't fix that issue though)
This commit is contained in:
Henrik Rydgård 2022-04-16 20:38:03 +02:00
parent 93c39f7595
commit 3d6484ee4e

View file

@ -29,13 +29,21 @@ extern const struct HDRemaster g_HDRemasters[] = {
{ "ULJM05170", 0x04000000, true, "ULJM-05170|55C069C631B22685|0001|G" }, // Eiyuu Densetsu Sora no Kiseki FC Kai HD Edition
{ "ULJM05277", 0x04C00000, true, "ULJM-05277|0E8D71AFAA4F62D8|0001|G" }, // Eiyuu Densetsu: Sora no Kiseki SC Kai HD Edition
{ "ULJM05353", 0x04C00000, true, "ULJM-05353|0061DA67EBD6B9C6|0001|G" }, // Eiyuu Densetsu: Sora no Kiseki 3rd Kai HD Edition
{ "ULUS12345", 0x04000000, false, "ULUS-12345|6E197A8FB304B3DB|0001|G" }, // Saints Row 2 / Undercover - alpha (needs extra ram, not a remaster)
{ "UCUS12345", 0x04000000, false, "UCUS-12345|909D53E8B45B4B4A|0001|G" }, // The Elder Scrolls Travels Oblivion USA Beta - 09062006 (needs extra ram, not a remaster)
{ "ABCD01234561", 0x04000000, false, "UCUS-00000|BC7AE2442B7CD085|0001|G" }, // The Elder Scrolls Travels Oblivion USA Beta - 21112006 (needs extra ram, not a remaster)
{ "ABCD01234561", 0x04000000, false, "UCUS-00000|6035DE628DC1C924|0001|G" }, // The Elder Scrolls Travels Oblivion USA Beta - 31012007 (needs extra ram, not a remaster)
{ "ABCD01234561", 0x04000000, false, "UCUS-00000|BBE65F2837A488C2|0001|G" }, // The Elder Scrolls Travels Oblivion USA Beta - 01022007 (needs extra ram, not a remaster)
{ "ABCD01234561", 0x04000000, false, "UCUS-00000|55BE9ADC13B14D65|0001|G" }, // The Elder Scrolls Travels Oblivion USA Beta - 27042007 (needs extra ram, not a remaster)
{ "PETR00010", 0x04000000, false, "PETR-00010|0C274C92FF78330E|0001|G" }, // Melodie - alpha (needs extra ram, not a remaster)
// Prototypes
// These are not HD remasters, but need extra memory for various reasons (such as only ever running on a devkit, generally).
{ "ULUS12345", 0x04000000, false, "ULUS-12345|6E197A8FB304B3DB|0001|G" }, // Saints Row 2 / Undercover - alpha
{ "UCUS12345", 0x04000000, false, "UCUS-12345|909D53E8B45B4B4A|0001|G" }, // The Elder Scrolls Travels Oblivion USA Beta - 09062006
{ "ABCD01234561", 0x04000000, false, "UCUS-00000|BC7AE2442B7CD085|0001|G" }, // The Elder Scrolls Travels Oblivion USA Beta - 21112006
{ "ABCD01234561", 0x04000000, false, "UCUS-00000|6035DE628DC1C924|0001|G" }, // The Elder Scrolls Travels Oblivion USA Beta - 31012007
{ "ABCD01234561", 0x04000000, false, "UCUS-00000|BBE65F2837A488C2|0001|G" }, // The Elder Scrolls Travels Oblivion USA Beta - 01022007
{ "ABCD01234561", 0x04000000, false, "UCUS-00000|55BE9ADC13B14D65|0001|G" }, // The Elder Scrolls Travels Oblivion USA Beta - 27042007
{ "PETR00010", 0x04000000, false, "PETR-00010|0C274C92FF78330E|0001|G" }, // Melodie - alpha
// Strangely there's actually a dash in this game's ID.
{ "ULES-01391", 0x04000000, false, "DEMO-12345|9A7EDE8DD786D82F|0001|G" }, // Duke Nukem: Critical Mass prototype
{ "NPEZ00324", 0x04000000, false, "NPEZ-00324|36AF3DDA099499CF|0001|G" }, // Extraction Point: Alien Shootout prototype (same engine as Duke, different IP)
};
const size_t g_HDRemastersCount = ARRAY_SIZE(g_HDRemasters);