Some simple renaming

This commit is contained in:
Henrik Rydgard 2017-02-04 11:47:19 +01:00
parent c3c6a6a2f3
commit 3ceb0a8540
10 changed files with 21 additions and 21 deletions

View file

@ -1304,7 +1304,7 @@ namespace DX9 {
// all the irrelevant state checking it'll use to decide what to do. Should // all the irrelevant state checking it'll use to decide what to do. Should
// do something more focused here. // do something more focused here.
SetRenderFrameBuffer(gstate_c.IsDirty(DIRTY_FRAMEBUF), gstate_c.skipDrawReason); SetRenderFrameBuffer(gstate_c.IsDirty(DIRTY_FRAMEBUF), gstate_c.skipDrawReason);
transformDraw_->Flush(); drawEngine_->Flush();
} }
void FramebufferManagerDX9::Resized() { void FramebufferManagerDX9::Resized() {

View file

@ -51,8 +51,8 @@ public:
void SetShaderManager(ShaderManagerDX9 *sm) { void SetShaderManager(ShaderManagerDX9 *sm) {
shaderManager_ = sm; shaderManager_ = sm;
} }
void SetTransformDrawEngine(DrawEngineDX9 *td) { void SetDrawEngine(DrawEngineDX9 *td) {
transformDraw_ = td; drawEngine_ = td;
} }
virtual void DrawPixels(VirtualFramebuffer *vfb, int dstX, int dstY, const u8 *srcPixels, GEBufferFormat srcPixelFormat, int srcStride, int width, int height) override; virtual void DrawPixels(VirtualFramebuffer *vfb, int dstX, int dstY, const u8 *srcPixels, GEBufferFormat srcPixelFormat, int srcStride, int width, int height) override;
@ -133,7 +133,7 @@ private:
TextureCacheDX9 *textureCache_; TextureCacheDX9 *textureCache_;
ShaderManagerDX9 *shaderManager_; ShaderManagerDX9 *shaderManager_;
DrawEngineDX9 *transformDraw_; DrawEngineDX9 *drawEngine_;
// Used by post-processing shader // Used by post-processing shader
std::vector<FBO *> extraFBOs_; std::vector<FBO *> extraFBOs_;

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@ -412,7 +412,7 @@ GPU_DX9::GPU_DX9(GraphicsContext *gfxCtx, Draw::DrawContext *draw)
framebufferManagerDX9_->Init(); framebufferManagerDX9_->Init();
framebufferManagerDX9_->SetTextureCache(textureCacheDX9_); framebufferManagerDX9_->SetTextureCache(textureCacheDX9_);
framebufferManagerDX9_->SetShaderManager(shaderManagerDX9_); framebufferManagerDX9_->SetShaderManager(shaderManagerDX9_);
framebufferManagerDX9_->SetTransformDrawEngine(&drawEngine_); framebufferManagerDX9_->SetDrawEngine(&drawEngine_);
textureCacheDX9_->SetFramebufferManager(framebufferManagerDX9_); textureCacheDX9_->SetFramebufferManager(framebufferManagerDX9_);
textureCacheDX9_->SetDepalShaderCache(&depalShaderCache_); textureCacheDX9_->SetDepalShaderCache(&depalShaderCache_);
textureCacheDX9_->SetShaderManager(shaderManagerDX9_); textureCacheDX9_->SetShaderManager(shaderManagerDX9_);

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@ -509,8 +509,8 @@ void FramebufferManagerGLES::DrawActiveTexture(GLuint texture, float x, float y,
glEnableVertexAttribArray(program->a_position); glEnableVertexAttribArray(program->a_position);
glEnableVertexAttribArray(program->a_texcoord0); glEnableVertexAttribArray(program->a_texcoord0);
if (gstate_c.Supports(GPU_SUPPORTS_VAO)) { if (gstate_c.Supports(GPU_SUPPORTS_VAO)) {
transformDraw_->BindBuffer(pos, sizeof(pos), texCoords, sizeof(texCoords)); drawEngine_->BindBuffer(pos, sizeof(pos), texCoords, sizeof(texCoords));
transformDraw_->BindElementBuffer(indices, sizeof(indices)); drawEngine_->BindElementBuffer(indices, sizeof(indices));
glVertexAttribPointer(program->a_position, 3, GL_FLOAT, GL_FALSE, 12, 0); glVertexAttribPointer(program->a_position, 3, GL_FLOAT, GL_FALSE, 12, 0);
glVertexAttribPointer(program->a_texcoord0, 2, GL_FLOAT, GL_FALSE, 8, (void *)sizeof(pos)); glVertexAttribPointer(program->a_texcoord0, 2, GL_FLOAT, GL_FALSE, 8, (void *)sizeof(pos));
glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_BYTE, 0); glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_BYTE, 0);
@ -1963,7 +1963,7 @@ void FramebufferManagerGLES::FlushBeforeCopy() {
// all the irrelevant state checking it'll use to decide what to do. Should // all the irrelevant state checking it'll use to decide what to do. Should
// do something more focused here. // do something more focused here.
SetRenderFrameBuffer(gstate_c.IsDirty(DIRTY_FRAMEBUF), gstate_c.skipDrawReason); SetRenderFrameBuffer(gstate_c.IsDirty(DIRTY_FRAMEBUF), gstate_c.skipDrawReason);
transformDraw_->Flush(); drawEngine_->Flush();
} }
void FramebufferManagerGLES::Resized() { void FramebufferManagerGLES::Resized() {

View file

@ -71,8 +71,8 @@ public:
void SetShaderManager(ShaderManagerGLES *sm) { void SetShaderManager(ShaderManagerGLES *sm) {
shaderManager_ = sm; shaderManager_ = sm;
} }
void SetTransformDrawEngine(DrawEngineGLES *td) { void SetDrawEngine(DrawEngineGLES *td) {
transformDraw_ = td; drawEngine_ = td;
} }
void DrawPixels(VirtualFramebuffer *vfb, int dstX, int dstY, const u8 *srcPixels, GEBufferFormat srcPixelFormat, int srcStride, int width, int height) override; void DrawPixels(VirtualFramebuffer *vfb, int dstX, int dstY, const u8 *srcPixels, GEBufferFormat srcPixelFormat, int srcStride, int width, int height) override;
@ -166,7 +166,7 @@ private:
TextureCacheGLES *textureCache_; TextureCacheGLES *textureCache_;
ShaderManagerGLES *shaderManager_; ShaderManagerGLES *shaderManager_;
DrawEngineGLES *transformDraw_; DrawEngineGLES *drawEngine_;
// Used by post-processing shader // Used by post-processing shader
std::vector<FBO *> extraFBOs_; std::vector<FBO *> extraFBOs_;

View file

@ -415,11 +415,11 @@ GPU_GLES::GPU_GLES(GraphicsContext *gfxCtx, Draw::DrawContext *draw)
framebufferManagerGL_->Init(); framebufferManagerGL_->Init();
framebufferManagerGL_->SetTextureCache(textureCacheGL_); framebufferManagerGL_->SetTextureCache(textureCacheGL_);
framebufferManagerGL_->SetShaderManager(shaderManagerGL_); framebufferManagerGL_->SetShaderManager(shaderManagerGL_);
framebufferManagerGL_->SetTransformDrawEngine(&drawEngine_); framebufferManagerGL_->SetDrawEngine(&drawEngine_);
textureCacheGL_->SetFramebufferManager(framebufferManagerGL_); textureCacheGL_->SetFramebufferManager(framebufferManagerGL_);
textureCacheGL_->SetDepalShaderCache(&depalShaderCache_); textureCacheGL_->SetDepalShaderCache(&depalShaderCache_);
textureCacheGL_->SetShaderManager(shaderManagerGL_); textureCacheGL_->SetShaderManager(shaderManagerGL_);
textureCacheGL_->SetTransformDrawEngine(&drawEngine_); textureCacheGL_->SetDrawEngine(&drawEngine_);
fragmentTestCache_.SetTextureCache(textureCacheGL_); fragmentTestCache_.SetTextureCache(textureCacheGL_);
// Sanity check gstate // Sanity check gstate

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@ -850,7 +850,7 @@ void TextureCacheGLES::ApplyTextureFramebuffer(TexCacheEntry *entry, VirtualFram
TextureShaderApplier shaderApply(depal, framebuffer->bufferWidth, framebuffer->bufferHeight, framebuffer->renderWidth, framebuffer->renderHeight); TextureShaderApplier shaderApply(depal, framebuffer->bufferWidth, framebuffer->bufferHeight, framebuffer->renderWidth, framebuffer->renderHeight);
shaderApply.ApplyBounds(gstate_c.vertBounds, gstate_c.curTextureXOffset, gstate_c.curTextureYOffset); shaderApply.ApplyBounds(gstate_c.vertBounds, gstate_c.curTextureXOffset, gstate_c.curTextureYOffset);
shaderApply.Use(transformDraw_); shaderApply.Use(drawEngine_);
glActiveTexture(GL_TEXTURE3); glActiveTexture(GL_TEXTURE3);
glBindTexture(GL_TEXTURE_2D, clutTexture); glBindTexture(GL_TEXTURE_2D, clutTexture);

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@ -65,8 +65,8 @@ public:
void SetShaderManager(ShaderManagerGLES *sm) { void SetShaderManager(ShaderManagerGLES *sm) {
shaderManager_ = sm; shaderManager_ = sm;
} }
void SetTransformDrawEngine(DrawEngineGLES *td) { void SetDrawEngine(DrawEngineGLES *td) {
transformDraw_ = td; drawEngine_ = td;
} }
size_t NumLoadedTextures() const { size_t NumLoadedTextures() const {
@ -129,7 +129,7 @@ private:
FramebufferManagerGLES *framebufferManager_; FramebufferManagerGLES *framebufferManager_;
DepalShaderCacheGLES *depalShaderCache_; DepalShaderCacheGLES *depalShaderCache_;
ShaderManagerGLES *shaderManager_; ShaderManagerGLES *shaderManager_;
DrawEngineGLES *transformDraw_; DrawEngineGLES *drawEngine_;
const char *nextChangeReason_; const char *nextChangeReason_;
bool nextNeedsRehash_; bool nextNeedsRehash_;

View file

@ -414,7 +414,7 @@ GPU_Vulkan::GPU_Vulkan(GraphicsContext *gfxCtx, Draw::DrawContext *draw)
textureCacheVulkan_->SetFramebufferManager(framebufferManagerVulkan_); textureCacheVulkan_->SetFramebufferManager(framebufferManagerVulkan_);
textureCacheVulkan_->SetDepalShaderCache(&depalShaderCache_); textureCacheVulkan_->SetDepalShaderCache(&depalShaderCache_);
textureCacheVulkan_->SetShaderManager(shaderManagerVulkan_); textureCacheVulkan_->SetShaderManager(shaderManagerVulkan_);
textureCacheVulkan_->SetTransformDrawEngine(&drawEngine_); textureCacheVulkan_->SetDrawEngine(&drawEngine_);
// Sanity check gstate // Sanity check gstate
if ((int *)&gstate.transferstart - (int *)&gstate != 0xEA) { if ((int *)&gstate.transferstart - (int *)&gstate != 0xEA) {

View file

@ -111,8 +111,8 @@ public:
void SetShaderManager(ShaderManagerVulkan *sm) { void SetShaderManager(ShaderManagerVulkan *sm) {
shaderManager_ = sm; shaderManager_ = sm;
} }
void SetTransformDrawEngine(DrawEngineVulkan *td) { void SetDrawEngine(DrawEngineVulkan *td) {
transformDraw_ = td; drawEngine_ = td;
} }
size_t NumLoadedTextures() const { size_t NumLoadedTextures() const {
@ -171,7 +171,7 @@ private:
FramebufferManagerVulkan *framebufferManager_; FramebufferManagerVulkan *framebufferManager_;
DepalShaderCacheVulkan *depalShaderCache_; DepalShaderCacheVulkan *depalShaderCache_;
ShaderManagerVulkan *shaderManager_; ShaderManagerVulkan *shaderManager_;
DrawEngineVulkan *transformDraw_; DrawEngineVulkan *drawEngine_;
const char *nextChangeReason_; const char *nextChangeReason_;
bool nextNeedsRehash_; bool nextNeedsRehash_;