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softgpu/Rasterizer: Warning fixes.
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3f9633e1cb
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1 changed files with 4 additions and 2 deletions
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@ -37,7 +37,6 @@ u32 SampleNearest(int level, float s, float t)
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int texfmt = gstate.texformat & 0xF;
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u32 texaddr = (gstate.texaddr[level] & 0xFFFFF0) | ((gstate.texbufwidth[level] << 8) & 0x0F000000);
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u8* srcptr = (u8*)Memory::GetPointer(texaddr); // TODO: not sure if this is the right place to load from...?
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const u8* baseptr = srcptr;
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int width = 1 << (gstate.texsize[level] & 0xf);
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int height = 1 << ((gstate.texsize[level]>>8) & 0xf);
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@ -105,6 +104,7 @@ u32 SampleNearest(int level, float s, float t)
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return clut[index];
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} else {
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ERROR_LOG(G3D, "Unsupported texture format: %x", texfmt);
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return 0;
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}
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}
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@ -159,6 +159,9 @@ static inline bool DepthTestPassed(int x, int y, u16 z)
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case GE_COMP_GEQUAL:
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return (z >= reference_z);
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default:
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return 0;
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}
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}
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@ -235,7 +238,6 @@ void DrawTriangle(const VertexData& v0, const VertexData& v1, const VertexData&
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// TODO: Also disable if vertex has no texture coordinates?
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if (gstate.isTextureMapEnabled() && !gstate.isModeClear()) {
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Vec4<int> texcolor = Vec4<int>::FromRGBA(/*TextureDecoder::*/SampleNearest(0, s, t));
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u32 mycolor = (/*TextureDecoder::*/SampleNearest(0, s, t));
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bool rgba = (gstate.texfunc & 0x10) != 0;
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