Buildfixes from homebrew merge.

This commit is contained in:
Sacha 2013-12-05 22:41:23 +10:00
parent e7ec53a97f
commit 3ccbbcf63b
4 changed files with 19 additions and 18 deletions

View file

@ -22,37 +22,37 @@ matrix:
before_install:
- git submodule update --init --recursive
- sudo apt-get install aria2 -qq
- download_extract() { aria2c -x 16 $1 -o $2 && tar -xf $2; }
# Travis uses CMake 2.8.7. We require 2.8.8. Grab latest
- if [ "$CMAKE" == "TRUE" ]; then
sudo apt-get install lib32z1-dev lib32stdc++6 &&
sudo apt-get install lib32stdc++6 -qq &&
aria2c -x 16 http://www.cmake.org/files/v2.8/cmake-2.8.12.1-Linux-i386.sh &&
chmod a+x cmake-2.8.12.1-Linux-i386.sh &&
sudo ./cmake-2.8.12.1-Linux-i386.sh --skip-license --prefix=/usr;
fi
install:
# Linux Setup
- if [ "$PPSSPP_BUILD_TYPE" == "Linux" ]; then
sudo apt-get install libsdl1.2-dev -qq;
# Android NDK
- elif [ "$PPSSPP_BUILD_TYPE" == "Android" ]; then
NDK_VER=android-ndk-r9b
NDK_TAR=${NDK_VER}-linux-x86_64.tar.bz2 &&
sudo apt-get install ant -qq &&
aria2c -x 16 http://dl.google.com/android/ndk/${NDK_TAR} &&
tar -xf ${NDK_TAR} &&
download_extract http://dl.google.com/android/ndk/${NDK_TAR}-linux-x86_64.tar.bz2 ${NDK_VER}-linux-x86_64.tar.bz2
export ANDROID_HOME=$(pwd)/${NDK_VER} NDK=$(pwd)/${NDK_VER};
if [[ "$CXX" == *clang* ]]; then export NDK_TOOLCHAIN_VERSION=clang; fi
# Blackberry NDK: 10.2.0.1155
- elif [ "$PPSSPP_BUILD_TYPE" == "Blackberry" ]; then
aria2c -x 16 https://googledrive.com/host/0B5UBD4wjtpZ-QVdzSElobzNTOU0 -o libs.tar.gz && tar -xf libs.tar.gz &&
aria2c -x 16 https://googledrive.com/host/0B5UBD4wjtpZ-NV80UzFYMVRkSXM -o tools.tar.gz && tar -xf tools.tar.gz &&
download_extract https://googledrive.com/host/0B5UBD4wjtpZ-QVdzSElobzNTOU0 libs.tar.gz &&
download_extract https://googledrive.com/host/0B5UBD4wjtpZ-NV80UzFYMVRkSXM tools.tar.gz &&
export QNX_TARGET="$(pwd)/target_10_2_0_1155/qnx6" QNX_HOST="$(pwd)/host_10_2_0_15/linux/x86" && PATH="$QNX_HOST/usr/bin:$PATH";
# Symbian NDK: Belle
- elif [ "$PPSSPP_BUILD_TYPE" == "Symbian" ]; then
sudo apt-get install lib32z1-dev lib32stdc++6 lib32bz2-1.0 -qq &&
aria2c -x 16 https://googledrive.com/host/0B5UBD4wjtpZ-T0Iwa0F3b2JqREE -o ndk.tar.bz2 &&
tar -xf ndk.tar.bz2 && sed -i "s!/SDKs!$(pwd)/SDKs!" SDKs/SymbianSR1Qt474/bin/qt.conf &&
sudo apt-get install lib32stdc++6 lib32bz2-1.0 -qq &&
download_extract https://googledrive.com/host/0B5UBD4wjtpZ-T0Iwa0F3b2JqREE ndk.tar.bz2 &&
sed -i "s!/SDKs!$(pwd)/SDKs!" SDKs/SymbianSR1Qt474/bin/qt.conf &&
cp ffmpeg/symbian/armv6/lib/* SDKs/SymbianSR1Qt474/epoc32/release/armv5/urel/ &&
SDKs/SymbianSR1Qt474/setenv.sh &&
export EPOCROOT=$(pwd)/SDKs/SymbianSR1Qt474 SBS_GCCE463BIN=$(pwd)/tools/gcce4/bin &&
PATH=$SBS_GCCE463BIN:$(pwd)/tools/sbs/bin:$EPOCROOT/epoc32/tools:$(pwd)/tools:$EPOCROOT/bin:$(pwd)/tools/sbs/linux-x86_64-libc2_15/bin:$PATH;
fi

View file

@ -1,11 +1,12 @@
# Strict errors. Any non-zero return exits this script
set -e
# Check Blackberry NDK
BB_OS=`cat ${QNX_TARGET}/etc/qversion 2>/dev/null`
if [ -z "$BB_OS" ]; then
echo "Could not find your Blackberry NDK. Please source bbndk-env.sh"
exit 1
fi
# Strict errors. Any non-zero return exits this script
set -e
echo "Building for Blackberry ${BB_OS}"
if [[ "$1" == "--simulator" ]]; then

View file

@ -428,9 +428,9 @@ include_directories(native/ext/stb_vorbis)
native/ext/libzip/zip_unchange_all.c
native/ext/libzip/zip_unchange_archive.c
native/ext/libzip/zip_unchange_data.c)
target_link_libraries(libzip zlib)
target_link_libraries(libzip ${LIBZIP})
include_directories(native/ext/libzip)
set(LIBZIP libzip zlib)
set(LIBZIP libzip)
# endif()
set(nativeExtra)
@ -659,7 +659,7 @@ add_library(native STATIC
native/ext/jpge/jpge.cpp
native/ext/jpge/jpge.h)
include_directories(native)
target_link_libraries(native ${LIBZIP} rg_etc1 vjson stb_image stb_vorbis snappy libzip ${GLEW_LIBRARIES})
target_link_libraries(native ${LIBZIP} rg_etc1 vjson stb_image stb_vorbis snappy ${GLEW_LIBRARIES})
if(ANDROID)
target_link_libraries(native log)

View file

@ -179,7 +179,7 @@ bool GameManager::InstallGame(std::string zipfile) {
const char *fn = zip_get_name(z, i, 0);
std::string zippedName = fn;
std::string outFilename = pspGame + zippedName.substr(stripChars);
bool isDir = outFilename.back() == '/';
bool isDir = *outFilename.rbegin() == '/';
if (isDir) {
File::CreateFullPath(outFilename.c_str());
} else {
@ -203,7 +203,7 @@ bool GameManager::InstallGame(std::string zipfile) {
fn += stripChars;
std::string outFilename = pspGame + fn;
bool isDir = outFilename.back() == '/';
bool isDir = *outFilename.rbegin() == '/';
if (isDir)
continue;