Revert clamp to zero and use another attempt fix

This commit is contained in:
raven02 2013-07-27 18:20:07 +08:00
parent cbbf4e8905
commit 380b51dc6d

View file

@ -363,11 +363,7 @@ void TransformDrawEngine::ApplyDrawState(int prim) {
vpHeight *= renderHeightFactor;
// Flip vpY0 to match the OpenGL coordinate system.
vpY0 = renderHeight - (vpY0 + vpHeight);
// Clamp vpX0/vpY0 to zero when negative value retured.
vpY0 = vpY0 < 0 ? 0 : vpY0;
vpX0 = vpX0 < 0 ? 0 : vpX0;
vpY0 = renderHeight - (vpYb - offsetY + fabsf(vpYa)) * renderHeightFactor;
glstate.viewport.set(vpX0 + renderX, vpY0 + renderY, vpWidth, vpHeight);
// Sadly, as glViewport takes integers, we will not be able to support sub pixel offsets this way. But meh.