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Fix wrong "game is running slow" warning on high-refresh-rate devices.
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1 changed files with 12 additions and 1 deletions
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@ -196,6 +196,17 @@ void __DisplayGetDebugStats(char *stats, size_t bufsize) {
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statbuf);
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statbuf);
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}
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}
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// On like 90hz, 144hz, etc, we return 60.0f as the framerate target. We only target other
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// framerates if they're close to 60.
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static float FramerateTarget() {
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float target = System_GetPropertyFloat(SYSPROP_DISPLAY_REFRESH_RATE);
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if (target < 57.0 || target > 63.0f) {
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return 60.0f;
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} else {
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return target;
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}
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}
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bool DisplayIsRunningSlow() {
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bool DisplayIsRunningSlow() {
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// Allow for some startup turbulence for 8 seconds before assuming things are bad.
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// Allow for some startup turbulence for 8 seconds before assuming things are bad.
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if (fpsHistoryValid >= 8) {
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if (fpsHistoryValid >= 8) {
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@ -209,7 +220,7 @@ bool DisplayIsRunningSlow() {
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best = std::max(fpsHistory[index], best);
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best = std::max(fpsHistory[index], best);
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}
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}
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return best < System_GetPropertyFloat(SYSPROP_DISPLAY_REFRESH_RATE) * 0.97;
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return best < FramerateTarget() * 0.97;
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}
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}
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return false;
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return false;
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