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Make it possible to load a savestate in headless.
This is primarily useful to reproduce crashes or test performance.
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1 changed files with 9 additions and 0 deletions
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@ -13,6 +13,7 @@
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#include "Core/System.h"
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#include "Core/HLE/sceUtility.h"
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#include "Core/Host.h"
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#include "Core/SaveState.h"
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#include "Log.h"
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#include "LogManager.h"
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#include "base/NativeApp.h"
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@ -198,6 +199,7 @@ int main(int argc, const char* argv[])
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bool useJit = true;
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bool autoCompare = false;
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bool verbose = false;
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const char *stateToLoad = 0;
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GPUCore gpuCore = GPU_NULL;
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std::vector<std::string> testFilenames;
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@ -252,6 +254,8 @@ int main(int argc, const char* argv[])
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timeout = strtod(argv[i] + strlen("--timeout="), NULL);
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else if (!strcmp(argv[i], "--teamcity"))
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teamCityMode = true;
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else if (!strncmp(argv[i], "--state=", strlen("--state=")) && strlen(argv[i]) > strlen("--state="))
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stateToLoad = argv[i] + strlen("--state=");
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else if (!strcmp(argv[i], "--help") || !strcmp(argv[i], "-h"))
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{
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printUsage(argv[0], NULL);
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@ -345,6 +349,8 @@ int main(int argc, const char* argv[])
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g_Config.iNumWorkerThreads = 1;
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g_Config.iBGMVolume = MAX_CONFIG_VOLUME;
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g_Config.iSFXVolume = MAX_CONFIG_VOLUME;
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g_Config.bSoftwareSkinning = true;
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g_Config.bVertexDecoderJit = true;
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#ifdef _WIN32
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InitSysDirectories();
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@ -369,6 +375,9 @@ int main(int argc, const char* argv[])
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if (screenshotFilename != 0)
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headlessHost->SetComparisonScreenshot(screenshotFilename);
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if (stateToLoad != NULL)
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SaveState::Load(stateToLoad);
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std::vector<std::string> failedTests;
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std::vector<std::string> passedTests;
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for (size_t i = 0; i < testFilenames.size(); ++i)
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