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1 changed files with 1 additions and 1 deletions
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@ -853,7 +853,7 @@ void TextureCache::ApplyTexture() {
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// Texture scale/offset and gen modes don't apply in through.
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// So we can optimize how much of the texture we look at.
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if (gstate.isModeThrough()) {
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if (nextTexture_->maxSeenV == 0) {
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if (nextTexture_->maxSeenV == 0 && gstate_c.vertBounds.maxV > 0) {
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// Let's not hash less than 272, we might use more later and have to rehash. 272 is very common.
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nextTexture_->maxSeenV = std::max((u16)272, gstate_c.vertBounds.maxV);
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} else if (gstate_c.vertBounds.maxV > nextTexture_->maxSeenV) {
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